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Best fix for conjure minor elemental?
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<blockquote data-quote="ECMO3" data-source="post: 9457382" data-attributes="member: 7030563"><p>Not good enough to avoid being seen by Vecna who has Truesight to 120 feet and actions that can reach out to that range as well.</p><p></p><p></p><p></p><p>I did not say you should not have any allies, I said relying on your allies to make your spell work is highly situational, especially when you are expecting them to give up their own actions or higher level spells.</p><p></p><p></p><p></p><p>But at the level you are at who is that and what is the opportunity costs and you do need to get close for the best buffs in the game.</p><p></p><p>Take a Cleric for example, the best general Cleric spell buff in the game is Holy Aura and the best situational one is Antimagic Field. The Cleric does need to get close to do either of these and there is an opportunity cost to not doing that.</p><p></p><p>You are asking a Druid not to cast Shapechange so you can make CME work.</p><p></p><p></p><p></p><p></p><p>Yeah but you are doing minimal damage when you do.</p><p></p><p></p><p></p><p>That is not my entire argument. It isn't broke because you have to be within 15 feet and generally have to hold on to concentration for 2 rounds.</p><p></p><p></p><p></p><p>Yes, if you have proficiency and Warcaster most of the time you will hang on to concentration for your precast CME but also most of the time you will be Frightened and unable to move closer to Vecna .... and your steed will be dead requiring you to use extra movement to dismount.</p><p></p><p></p><p></p><p>Sure, but keep in mind like feats and ASIs, these are limited and you only have 3 attunement.</p><p></p><p>You are creating a house of cards here with specific feats, specific multiclass combinations, specific allies and the actions they will take, betting the farm on being able to scout Vecna or another legendary creature and precast a host of spells, all to possibly cash in for a ton of damage. These choices are specifically to make something workable at level 18+ but you will have to play the first 18 levels with these compromises.</p><p></p><p>There are times it will be effective and for that reason it is probably worth getting, but it will not be generally effective at vey high level like you envision and other spells will generally be more effective against those enemies.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9457382, member: 7030563"] Not good enough to avoid being seen by Vecna who has Truesight to 120 feet and actions that can reach out to that range as well. I did not say you should not have any allies, I said relying on your allies to make your spell work is highly situational, especially when you are expecting them to give up their own actions or higher level spells. But at the level you are at who is that and what is the opportunity costs and you do need to get close for the best buffs in the game. Take a Cleric for example, the best general Cleric spell buff in the game is Holy Aura and the best situational one is Antimagic Field. The Cleric does need to get close to do either of these and there is an opportunity cost to not doing that. You are asking a Druid not to cast Shapechange so you can make CME work. Yeah but you are doing minimal damage when you do. That is not my entire argument. It isn't broke because you have to be within 15 feet and generally have to hold on to concentration for 2 rounds. Yes, if you have proficiency and Warcaster most of the time you will hang on to concentration for your precast CME but also most of the time you will be Frightened and unable to move closer to Vecna .... and your steed will be dead requiring you to use extra movement to dismount. Sure, but keep in mind like feats and ASIs, these are limited and you only have 3 attunement. You are creating a house of cards here with specific feats, specific multiclass combinations, specific allies and the actions they will take, betting the farm on being able to scout Vecna or another legendary creature and precast a host of spells, all to possibly cash in for a ton of damage. These choices are specifically to make something workable at level 18+ but you will have to play the first 18 levels with these compromises. There are times it will be effective and for that reason it is probably worth getting, but it will not be generally effective at vey high level like you envision and other spells will generally be more effective against those enemies. [/QUOTE]
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Best fix for conjure minor elemental?
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