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*Dungeons & Dragons
best free homebrew setting campaign
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<blockquote data-quote="Turanil" data-source="post: 3152203" data-attributes="member: 9646"><p>100% agreed. My general opinion these days, is that adding one's houserules to a homebrew setting is nearly useless for most casual readers. There is so many rpgs and rules supplements around, that almost everyone already has what he needs to run a game, and generally doesn't bother with others' houserules. I prefer some descriptions of npcs' orders and typical archetypes, and maybe the author can add a few suggestions about what rules to use. But I usually don't care for new stuff (although there are some exceptions like the excellent True20 Star Wars). I prefer settings that emphasize on the setting itself. In the case of Amethyst, I don't care for its houserules, and just a set of guidelines on how using d20 Modern along D&D would have been enough IMO. In any case, if I was to use it (which I might someday), I would too rather use True20 with it. The rules as they are would fit perfectly.</p></blockquote><p></p>
[QUOTE="Turanil, post: 3152203, member: 9646"] 100% agreed. My general opinion these days, is that adding one's houserules to a homebrew setting is nearly useless for most casual readers. There is so many rpgs and rules supplements around, that almost everyone already has what he needs to run a game, and generally doesn't bother with others' houserules. I prefer some descriptions of npcs' orders and typical archetypes, and maybe the author can add a few suggestions about what rules to use. But I usually don't care for new stuff (although there are some exceptions like the excellent True20 Star Wars). I prefer settings that emphasize on the setting itself. In the case of Amethyst, I don't care for its houserules, and just a set of guidelines on how using d20 Modern along D&D would have been enough IMO. In any case, if I was to use it (which I might someday), I would too rather use True20 with it. The rules as they are would fit perfectly. [/QUOTE]
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