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Best game for God of War-esque action?
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<blockquote data-quote="Imaro" data-source="post: 3415625" data-attributes="member: 48965"><p>I guess you never played a Sorcerer, Druid, Cleric, Monk, Wizard, Bard, etc. cause all these characters do "big cool" things, magic alone is a "big cool thing"</p><p></p><p></p><p></p><p></p><p>I think this statement is false. A cool maneuver, attack, special power, etc. can be cool*both descriptive and mechanically) rather it's inflicted by or on the PC. When me and my players played Exalted they often gave me stunt bonuses for cool stunts. It's like this...</p><p> </p><p>When a player's character get's the same cool maneuvers done to him and stands up from the dirt or muck, bloodied and still alive, ready and itchin for round 2... that too is bad ass.</p><p></p><p></p><p></p><p></p><p></p><p>See and upon reading this quote I realize you don't get it past a certain point. It isn't about making everything easily beatable it's about (in the words of the coolest mutant alive...Gambit) "Doing it wit style, chere". Killing a monster is killing a monster but getting to the end result can be a totally different experience depending on the system. Most of the time in D&D nothing beats a basic full attack. BOOORING. Almost anything else you try, except under certain specific conditions, just ain't worth it.</p><p></p><p></p><p></p><p></p><p>Once again it's not about having no challenge at all. It's about letting them accomplish their goal in an imaginative way, without hindrances to what they think would be cool for their character. Alot of games already do this and without the assumptions(Exalted, BESM 3e, etc.) that you propose.</p><p></p><p>Batman's cool because he does "big cool things" doesn't matter how many powers he has...cause he fights wit style <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Imaro, post: 3415625, member: 48965"] I guess you never played a Sorcerer, Druid, Cleric, Monk, Wizard, Bard, etc. cause all these characters do "big cool" things, magic alone is a "big cool thing" I think this statement is false. A cool maneuver, attack, special power, etc. can be cool*both descriptive and mechanically) rather it's inflicted by or on the PC. When me and my players played Exalted they often gave me stunt bonuses for cool stunts. It's like this... When a player's character get's the same cool maneuvers done to him and stands up from the dirt or muck, bloodied and still alive, ready and itchin for round 2... that too is bad ass. See and upon reading this quote I realize you don't get it past a certain point. It isn't about making everything easily beatable it's about (in the words of the coolest mutant alive...Gambit) "Doing it wit style, chere". Killing a monster is killing a monster but getting to the end result can be a totally different experience depending on the system. Most of the time in D&D nothing beats a basic full attack. BOOORING. Almost anything else you try, except under certain specific conditions, just ain't worth it. Once again it's not about having no challenge at all. It's about letting them accomplish their goal in an imaginative way, without hindrances to what they think would be cool for their character. Alot of games already do this and without the assumptions(Exalted, BESM 3e, etc.) that you propose. Batman's cool because he does "big cool things" doesn't matter how many powers he has...cause he fights wit style ;) [/QUOTE]
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Best game for God of War-esque action?
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