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Best game for God of War-esque action?
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<blockquote data-quote="I'm A Banana" data-source="post: 3415715" data-attributes="member: 2067"><p>For me, it's all in the description. That "drop them below 0 hp" is usually some suitably gory spray of gunk.</p><p></p><p>Though, really, what you might like is some sort of Stunt System (like Iron Heroes), so that you can cause this kind of havoc easily.</p><p></p><p>You might also want some Mook Rules (I believe Hong has some pretty good ones) so that you don't have to worry about rolling to hit each fiddly little minion.</p><p></p><p>My "fast and loose" solutions to achieve these effects have been:</p><p></p><p>#1: Description. You just reduced that goblin to negative hit points? "Twisting from a recent blow, you casually extend your arm, and, as it hits the goblin's neck, the head flies off in a spray of gore."</p><p></p><p>#2: Quick approximation/Mook Rules:</p><p>"You face a hoard of 50 goblins. Make an attack roll."</p><p>*dice* "I rolled a 18."</p><p>"With a valiant cry, you swing your blade through the hoard, forcing the group back with only your own strength. By the time your blade's arc is finished, 9 goblins lay dead at your feet."</p><p></p><p>#3: Stunts:</p><p>"I want to grab the harpy as it flies by and throw it to the ground."</p><p>"Okay, make a Grapple check, -2 penalty."</p><p>*dice* "I rolled a 15."</p><p>"As the harpy flies past you, a little too close, you jump up and grab it's talon with your hand. Caught off guard, surprised, you manage to fling it to the ground. Do you want to continue to wrestle with it?"</p><p></p><p>That works well enough for my group, but I'm a sucker for a cinematic battle, so I try to minimize the fiddly bits when possible.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3415715, member: 2067"] For me, it's all in the description. That "drop them below 0 hp" is usually some suitably gory spray of gunk. Though, really, what you might like is some sort of Stunt System (like Iron Heroes), so that you can cause this kind of havoc easily. You might also want some Mook Rules (I believe Hong has some pretty good ones) so that you don't have to worry about rolling to hit each fiddly little minion. My "fast and loose" solutions to achieve these effects have been: #1: Description. You just reduced that goblin to negative hit points? "Twisting from a recent blow, you casually extend your arm, and, as it hits the goblin's neck, the head flies off in a spray of gore." #2: Quick approximation/Mook Rules: "You face a hoard of 50 goblins. Make an attack roll." *dice* "I rolled a 18." "With a valiant cry, you swing your blade through the hoard, forcing the group back with only your own strength. By the time your blade's arc is finished, 9 goblins lay dead at your feet." #3: Stunts: "I want to grab the harpy as it flies by and throw it to the ground." "Okay, make a Grapple check, -2 penalty." *dice* "I rolled a 15." "As the harpy flies past you, a little too close, you jump up and grab it's talon with your hand. Caught off guard, surprised, you manage to fling it to the ground. Do you want to continue to wrestle with it?" That works well enough for my group, but I'm a sucker for a cinematic battle, so I try to minimize the fiddly bits when possible. [/QUOTE]
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