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Best game for God of War-esque action?
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<blockquote data-quote="hong" data-source="post: 3416148" data-attributes="member: 537"><p>Hm? Nope, not that I recall... I did have some ideas for turning big groups of wimpy monsters into a "mob", a bit like a swarm. I only did this a few times, though. There's something viscerally satisfying about dumping a heap of minis on the map, and watching the PCs steadily cut their way through them.</p><p></p><p>Besides, turning lots of 1HD warriors into a 10HD swarm does funny things to the balance of area effect spells and feats like Great Cleave.</p><p></p><p>To simplify mobs, what you could do is:</p><p></p><p>- any attack doing X or more damage instantly kills a mook.</p><p></p><p>- any attack doing less than X damage "wounds" the mook. Put a die next to its mini/counter. The next time it gets hit, it dies regardless of damage taken.</p><p></p><p>This way you don't have to keep track of hit points individually, which is where things can go pear-shaped with lots of combatants. Players also don't have to roll damage if their minimum is X or more, which speeds things up. However, they can still feel like they're making progress if they don't do enough damage to kill a mook with one hit.</p><p></p><p>You might want to allow people with x3 weapons or higher (picks, scythes) to roll crit damage anyway, because there's just nothing like doing 100 points of damage to something that only has 5.</p></blockquote><p></p>
[QUOTE="hong, post: 3416148, member: 537"] Hm? Nope, not that I recall... I did have some ideas for turning big groups of wimpy monsters into a "mob", a bit like a swarm. I only did this a few times, though. There's something viscerally satisfying about dumping a heap of minis on the map, and watching the PCs steadily cut their way through them. Besides, turning lots of 1HD warriors into a 10HD swarm does funny things to the balance of area effect spells and feats like Great Cleave. To simplify mobs, what you could do is: - any attack doing X or more damage instantly kills a mook. - any attack doing less than X damage "wounds" the mook. Put a die next to its mini/counter. The next time it gets hit, it dies regardless of damage taken. This way you don't have to keep track of hit points individually, which is where things can go pear-shaped with lots of combatants. Players also don't have to roll damage if their minimum is X or more, which speeds things up. However, they can still feel like they're making progress if they don't do enough damage to kill a mook with one hit. You might want to allow people with x3 weapons or higher (picks, scythes) to roll crit damage anyway, because there's just nothing like doing 100 points of damage to something that only has 5. [/QUOTE]
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Best game for God of War-esque action?
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