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Best game for God of War-esque action?
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<blockquote data-quote="Celebrim" data-source="post: 3416640" data-attributes="member: 4937"><p>I wonder just how well the rules of BESM explicitly pass the challenges RW gave when he described what he was looking for a system. </p><p></p><p></p><p></p><p>For example, I think the BESM rules explicitly allow you to use the body of your opponent as an area of effect weapon, but I don't know that they necessarily make this a more effective attack option than something more straightfoward. As for the rest...</p><p></p><p>1) Does BESM give explicit rules for mangling opponents, or will you just have to use your imagination like say with something ill-suited mechanically, like say D20?</p><p>2) Is picking up and throwing an opponent actually encouraged by the BESM system, or is it merely something you could do that a power gamer probably would not do (except in very particular circumstances) because more straightforward attacks work better, much like say D20?</p><p>3) Is grappling an opponent actually simplier than in a disparaged system like say D20, or is in fact grappling just as relatively ineffective compared to normal attack options and just as mechanically complicated in BESM?</p><p>4) Does BESM actually have explicit rules for sundering the body parts of your enemies, or would you have to rely on DM fiat much like an ill-suited system like say D20?</p><p></p><p>I don't know the system. Looking at the free TriStatdX supplement, I see a system whose main advantage over D20 is smaller numbers and which looks heavily GURPS influenced. It superficially looks to me that if you want the mechanical level of support RW is presumably looking for in a game, that it would very quickly get to be just as complex as GURPS and would do little in the way to explicitly encourage 'variant' attack actions and spending actions on video game style 'finishing moves'. I'm not saying that it wouldn't be a better system than D20, but I'm just not necessarily seeing that it would be a better one. Without having alot of experience with either, it would be a toss up between M&M and TriStatdX for me with a slight preference for M&M.</p><p></p><p>But basically, I agree with Kamikazi Midget, Sketchpad, DonTadow, and others. The main component you need is imagination and I seriously doubt any mechanical system is going to replace that in any degree. Of course, I also somewhat skeptical any pen and paper game can create what RW is looking for.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3416640, member: 4937"] I wonder just how well the rules of BESM explicitly pass the challenges RW gave when he described what he was looking for a system. For example, I think the BESM rules explicitly allow you to use the body of your opponent as an area of effect weapon, but I don't know that they necessarily make this a more effective attack option than something more straightfoward. As for the rest... 1) Does BESM give explicit rules for mangling opponents, or will you just have to use your imagination like say with something ill-suited mechanically, like say D20? 2) Is picking up and throwing an opponent actually encouraged by the BESM system, or is it merely something you could do that a power gamer probably would not do (except in very particular circumstances) because more straightforward attacks work better, much like say D20? 3) Is grappling an opponent actually simplier than in a disparaged system like say D20, or is in fact grappling just as relatively ineffective compared to normal attack options and just as mechanically complicated in BESM? 4) Does BESM actually have explicit rules for sundering the body parts of your enemies, or would you have to rely on DM fiat much like an ill-suited system like say D20? I don't know the system. Looking at the free TriStatdX supplement, I see a system whose main advantage over D20 is smaller numbers and which looks heavily GURPS influenced. It superficially looks to me that if you want the mechanical level of support RW is presumably looking for in a game, that it would very quickly get to be just as complex as GURPS and would do little in the way to explicitly encourage 'variant' attack actions and spending actions on video game style 'finishing moves'. I'm not saying that it wouldn't be a better system than D20, but I'm just not necessarily seeing that it would be a better one. Without having alot of experience with either, it would be a toss up between M&M and TriStatdX for me with a slight preference for M&M. But basically, I agree with Kamikazi Midget, Sketchpad, DonTadow, and others. The main component you need is imagination and I seriously doubt any mechanical system is going to replace that in any degree. Of course, I also somewhat skeptical any pen and paper game can create what RW is looking for. [/QUOTE]
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