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Best game for God of War-esque action?
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<blockquote data-quote="Imaro" data-source="post: 3416763" data-attributes="member: 48965"><p>To "mangle" an opponent only takes a PC to either have the Drain variable on his attacks...He depletes their Body with his attacks, making them less effective physically. Or , if they want to attack with the mangled parts see below.</p><p></p><p></p><p></p><p>Here's the BESM 3e grappling rules summary...</p><p>1.) Resolve a grappling attack, just like a normal attack(no AoO), aplying a -1 penalty to defender for each occupied hand at time of grapple.</p><p></p><p>2.)If successful target suffers a penalty determined by comparative strengths(not size) on attack & defence.</p><p></p><p>3.) A succesful grapple gives the following options...lock, THROW, or pin.</p><p></p><p>4.)Throw:Resolved as a normal attack, with a +5 bonus to impact damage recieved from distance thrown. If the attacker throws an opponent at another enemy, the target must make a defence roll or suffer equal damage as well...</p><p></p><p>These maneuvers are all resolved the same as a normal attack</p><p></p><p></p><p></p><p>You have two choices here</p><p>1.) Ex. ripping a horn, arm, etc. and using it as a weapon Mimic attribute that is dependent upon Nullify attribute with a condition of natural. Nullify lets you "nullify"(rip the horn, arm, etc. off) any attribute, while mimic allows you to use said attribute(stab him with the horn) after nullifying it.</p><p></p><p>2.) or create a unique attribute</p><p></p><p></p><p></p><p>They're definitely not the same system so I wouldn't judge the new BESM 3e by Tri-stat(which in my mind was alot more complex as well as lacking the "keeping it simple" sidebars interspersed throughout the BESM 3e.) It amazes me that you are making judgements on systems you don't actually have familiarity with. Imagination is cool but I just don't see why looking for a system that suits a certain playstyle is wrong. If I want to play a game of tactical battle, where rules mastery and sound tactics are rewarded I got D&D...If I want to play over the top, fast paced, style over tactics warriors battling with acrobatic leaps and customized powers I'm not going with D&D, I'm going wiith BESM.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3416763, member: 48965"] To "mangle" an opponent only takes a PC to either have the Drain variable on his attacks...He depletes their Body with his attacks, making them less effective physically. Or , if they want to attack with the mangled parts see below. Here's the BESM 3e grappling rules summary... 1.) Resolve a grappling attack, just like a normal attack(no AoO), aplying a -1 penalty to defender for each occupied hand at time of grapple. 2.)If successful target suffers a penalty determined by comparative strengths(not size) on attack & defence. 3.) A succesful grapple gives the following options...lock, THROW, or pin. 4.)Throw:Resolved as a normal attack, with a +5 bonus to impact damage recieved from distance thrown. If the attacker throws an opponent at another enemy, the target must make a defence roll or suffer equal damage as well... These maneuvers are all resolved the same as a normal attack You have two choices here 1.) Ex. ripping a horn, arm, etc. and using it as a weapon Mimic attribute that is dependent upon Nullify attribute with a condition of natural. Nullify lets you "nullify"(rip the horn, arm, etc. off) any attribute, while mimic allows you to use said attribute(stab him with the horn) after nullifying it. 2.) or create a unique attribute They're definitely not the same system so I wouldn't judge the new BESM 3e by Tri-stat(which in my mind was alot more complex as well as lacking the "keeping it simple" sidebars interspersed throughout the BESM 3e.) It amazes me that you are making judgements on systems you don't actually have familiarity with. Imagination is cool but I just don't see why looking for a system that suits a certain playstyle is wrong. If I want to play a game of tactical battle, where rules mastery and sound tactics are rewarded I got D&D...If I want to play over the top, fast paced, style over tactics warriors battling with acrobatic leaps and customized powers I'm not going with D&D, I'm going wiith BESM. [/QUOTE]
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