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Best game for God of War-esque action?
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<blockquote data-quote="Upper_Krust" data-source="post: 3416991" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Interesting discussion. I don't think core D&D as written is great for this sort of visceral combat.</p><p></p><p>So what I did was create something I call <strong>Metamartial Maneouvres</strong> to try and make them more accessible. My initial inspiration was Hong Kong wuxia movies, but it works just as well with God of War.</p><p></p><p>The full rules comprise about 2 pages of text within the <strong>Immortals Handbook: Ascension</strong>. So its very quick and simple.</p><p></p><p>Simply put you have a list of about 20 different attack actions (stagger, kill, knockdown, knockout, knockback etc. etc.). Each is assigned a certain BAB penalty. You simply state which actions you want to do, total the penalties and apply them to your BAB.</p><p></p><p>So lets say your PC is fighting 20 mooks on the top of a castle keep. You could use Widen Attack (which is an epic metamartial maneouvre) to strike every foe with 15 feet, and add in Mighty Attack to knock them all back 20 feet off the top of the Keep. You apply the BAB penalties, roll your attack roll, and all those you hit make a Reflex save (DC = Adjusted Attack Roll) or are knocked back off the Keep.</p><p></p><p>What I didn't have before tonight were rules for throwing, but I just worked those out and I'll add those in to the book tomorrow. At strength 71 you should be able to throw a typical human about a mile, or throw an iron golem about 80 ft. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>So to answer the initial question the official D&D rules are not ideal for this sort of freeform fluid combat, but with a little tweaking here and there they can be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3416991, member: 326"] Hey all! :) Interesting discussion. I don't think core D&D as written is great for this sort of visceral combat. So what I did was create something I call [B]Metamartial Maneouvres[/B] to try and make them more accessible. My initial inspiration was Hong Kong wuxia movies, but it works just as well with God of War. The full rules comprise about 2 pages of text within the [B]Immortals Handbook: Ascension[/B]. So its very quick and simple. Simply put you have a list of about 20 different attack actions (stagger, kill, knockdown, knockout, knockback etc. etc.). Each is assigned a certain BAB penalty. You simply state which actions you want to do, total the penalties and apply them to your BAB. So lets say your PC is fighting 20 mooks on the top of a castle keep. You could use Widen Attack (which is an epic metamartial maneouvre) to strike every foe with 15 feet, and add in Mighty Attack to knock them all back 20 feet off the top of the Keep. You apply the BAB penalties, roll your attack roll, and all those you hit make a Reflex save (DC = Adjusted Attack Roll) or are knocked back off the Keep. What I didn't have before tonight were rules for throwing, but I just worked those out and I'll add those in to the book tomorrow. At strength 71 you should be able to throw a typical human about a mile, or throw an iron golem about 80 ft. :D So to answer the initial question the official D&D rules are not ideal for this sort of freeform fluid combat, but with a little tweaking here and there they can be. ;) [/QUOTE]
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