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Best game for God of War-esque action?
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<blockquote data-quote="Imaro" data-source="post: 3417486" data-attributes="member: 48965"><p>In D&D some maneuvers aren't possible without DM fiat...You can't rip a minotaurs horns off and stab him with them, point blank there are no rules for simulating this without you coming up with them whole-cloth.  The fact that you don't like the way another system accomplishes something is indicative of your prefrences which, judging from your earlier post, show that you find even the notion of this type of fun somehow childish.  It however in no way invalidates the fact that these things can be accomplished through the use of said systems rules.</p><p></p><p>BESM doesn't need stunt bonuses, that's what energy points are for, they allow the PC to decide if he wants to increase his chances to pull any maneuver, skill, etc. off the way he wants to do it.  I think with BESM you are missing the fact that it is a character-centric game.  In other words you being able to do the type of cool stuff that the OP described is based on you creating a character that can do it, and I've already shown it is possible(without making up rules).  BESM gives you the tools to make this type of character but doesn't enforce this as the only type of character you can create.  Show me how(without adding any rules) you would do the things the OP asked about with D&D...show me how with D&D you accomplish grappling and throwing a character (without it penalizing your actual attack in anyway).</p><p></p><p>I feel like you are not willing to actually look at the limitations inherently set up in D&D and are also unwilling to look at  the advantages of other systems without prejudice...What does Exalted being based on the storyteller system really have to do with anything if it's rules actually facilitate doing cool things more than D&D's do?</p></blockquote><p></p>
[QUOTE="Imaro, post: 3417486, member: 48965"] In D&D some maneuvers aren't possible without DM fiat...You can't rip a minotaurs horns off and stab him with them, point blank there are no rules for simulating this without you coming up with them whole-cloth. The fact that you don't like the way another system accomplishes something is indicative of your prefrences which, judging from your earlier post, show that you find even the notion of this type of fun somehow childish. It however in no way invalidates the fact that these things can be accomplished through the use of said systems rules. BESM doesn't need stunt bonuses, that's what energy points are for, they allow the PC to decide if he wants to increase his chances to pull any maneuver, skill, etc. off the way he wants to do it. I think with BESM you are missing the fact that it is a character-centric game. In other words you being able to do the type of cool stuff that the OP described is based on you creating a character that can do it, and I've already shown it is possible(without making up rules). BESM gives you the tools to make this type of character but doesn't enforce this as the only type of character you can create. Show me how(without adding any rules) you would do the things the OP asked about with D&D...show me how with D&D you accomplish grappling and throwing a character (without it penalizing your actual attack in anyway). I feel like you are not willing to actually look at the limitations inherently set up in D&D and are also unwilling to look at the advantages of other systems without prejudice...What does Exalted being based on the storyteller system really have to do with anything if it's rules actually facilitate doing cool things more than D&D's do? [/QUOTE]
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Best game for God of War-esque action?
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