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<blockquote data-quote="jollyninja" data-source="post: 98285" data-attributes="member: 3208"><p>OK, I finally got a character to the point where he could handle himself fairly well as a solo adventuring type. He was an attempt to recreate the 2e blade kit from the bards handbook FTR/ROG/BRD before there were many prestige classes on which i could base the one I made up. he needs a magical tome that sits in the collection of a wizard employed by a thieves guild. the guild has no very powerful members but they have about 30 rogues at any given time in their HQ. my character has never had dealings with this particular guild but finds their HQ fairly easily (really high gather info, sense motive and intimidate scores) and walks in with the intention of bargianing for the book, then comes the 4 on a diplomacy check. 40 men died in that inn including one wizard who had the book i needed. My character questioned one who was not quite dead and found the room. I found the book and slipped out by way of the rooftops just as the town guard entered the Inn. In that town, 200 years of campaign time later, stories were still told of the murderous stranger who came to town and killed every person in the Inn. the townsfolk were now xenophobic and nearly killed our new adventuring party when we didn't get their subtle hints that we were not welcome.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 98285, member: 3208"] OK, I finally got a character to the point where he could handle himself fairly well as a solo adventuring type. He was an attempt to recreate the 2e blade kit from the bards handbook FTR/ROG/BRD before there were many prestige classes on which i could base the one I made up. he needs a magical tome that sits in the collection of a wizard employed by a thieves guild. the guild has no very powerful members but they have about 30 rogues at any given time in their HQ. my character has never had dealings with this particular guild but finds their HQ fairly easily (really high gather info, sense motive and intimidate scores) and walks in with the intention of bargianing for the book, then comes the 4 on a diplomacy check. 40 men died in that inn including one wizard who had the book i needed. My character questioned one who was not quite dead and found the room. I found the book and slipped out by way of the rooftops just as the town guard entered the Inn. In that town, 200 years of campaign time later, stories were still told of the murderous stranger who came to town and killed every person in the Inn. the townsfolk were now xenophobic and nearly killed our new adventuring party when we didn't get their subtle hints that we were not welcome. [/QUOTE]
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