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<blockquote data-quote="Dannyalcatraz" data-source="post: 7372596" data-attributes="member: 19675"><p><strong>Personally epic:</strong> one of my AD&D characters held the bridge against the City Watch. This enabled the party- including his “good buddy” the thief the Watch was pursuing- to escape safely at the cost of his life. At the next session- which I missed- the party, realizing the thief’s treachery turned him in, set the record straight, and donated the “Wanted” reward to a local orphanage in my character’s name.</p><p></p><p><strong>GM epic:</strong> a group I was running planned furiously behind my back on how to handle a pan encounter with the royal personage they had successfully IDed as the BBEG (Necromancer!!!). At the next session, they executed their plan flawlessly...aided and abetted by traitorous dice! The Paladin walked up to him and knelt, said something about the noble class and their duty to their people, and came up swinging. The initiates rolls had the party going first, the BBEG second, and the entirety of the royal guard absolutely flat footed in surprise. She rolled 20, 20, 19- almost killing him outright, but he made his save vs massive damage. The rest of the party lit into the royal guard, except the Druid who was mysteriously holding an action for some reason. The BBEG could not muster himself to do diddley-poo (no rolls over 8), and was dropped at the end of round 2 when he triggered an AoO. At the beginning of round 3, the party Druid turned the party into ravens, escaping into the sky and blending in with the BBEG’s pet flock.</p><p></p><p>At the end of round 3, the royal guard were no longer surprised, and were free to act, whoopie-freakin’-do.</p><p></p><p><strong>Personally terrible:</strong> it’s a tie.</p><p></p><p>1) in a Dark Sun game, my dwarf character (with maxed Con) made the tactical decision to charge through an enemy spellcaster’s poisonous cloud spell (forget which one). With his Con, he was nearly immune to lower-level poisons and magics...</p><p></p><p>He then proceeded to fail a sequence of d20 and d100 rolls against poisons and magics- including his system shock roll- that the DM (a math geek) equates as being as nearly unlikely as winning the state lottery. In campaign terms, he charged into a magical cloud of poison he should have been able to shrug off, keeled over choking so hard he went into shock, and then died from shock.</p><p></p><p>2) I quote myself from 2009:</p><p></p><p></p><p>3) </p><p></p><p><strong>GM terrible:</strong> I was asked to introduce a group of my gamer buddies to 3.5Ed. I had a good idea for a campaign, but couldn’t find the right critter to use as the main threat. I home brewed one up: the Dark, a type of low-level demon that had been unleashed on the world, with aspects of undead Shadows, but with a vulnerability to light of any kind. They had some minor mind control abilities to make their opponents choose attack methods OTHER than those that emitted light (a Wis based save was involved to decide whether or not he PC used what they wanted or not), and could drain strength for a few minutes.</p><p></p><p>As the campaign progressed, the Dark proved less and less challenging, and the campaign finale was a virtual cakewalk. As the group was packing to go home after that session, I realized my error: they should have been draining WISDOM. That would have dovetailed with their mind control ability, making them much more durable against the spellcasters who wer their main threat. After a certain point, the wizard had no difficulty lobbing lightning bolts and fireballs over the demands of the Dark. That flaw made them paper tigers.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7372596, member: 19675"] [B]Personally epic:[/B] one of my AD&D characters held the bridge against the City Watch. This enabled the party- including his “good buddy” the thief the Watch was pursuing- to escape safely at the cost of his life. At the next session- which I missed- the party, realizing the thief’s treachery turned him in, set the record straight, and donated the “Wanted” reward to a local orphanage in my character’s name. [B]GM epic:[/B] a group I was running planned furiously behind my back on how to handle a pan encounter with the royal personage they had successfully IDed as the BBEG (Necromancer!!!). At the next session, they executed their plan flawlessly...aided and abetted by traitorous dice! The Paladin walked up to him and knelt, said something about the noble class and their duty to their people, and came up swinging. The initiates rolls had the party going first, the BBEG second, and the entirety of the royal guard absolutely flat footed in surprise. She rolled 20, 20, 19- almost killing him outright, but he made his save vs massive damage. The rest of the party lit into the royal guard, except the Druid who was mysteriously holding an action for some reason. The BBEG could not muster himself to do diddley-poo (no rolls over 8), and was dropped at the end of round 2 when he triggered an AoO. At the beginning of round 3, the party Druid turned the party into ravens, escaping into the sky and blending in with the BBEG’s pet flock. At the end of round 3, the royal guard were no longer surprised, and were free to act, whoopie-freakin’-do. [B]Personally terrible:[/B] it’s a tie. 1) in a Dark Sun game, my dwarf character (with maxed Con) made the tactical decision to charge through an enemy spellcaster’s poisonous cloud spell (forget which one). With his Con, he was nearly immune to lower-level poisons and magics... He then proceeded to fail a sequence of d20 and d100 rolls against poisons and magics- including his system shock roll- that the DM (a math geek) equates as being as nearly unlikely as winning the state lottery. In campaign terms, he charged into a magical cloud of poison he should have been able to shrug off, keeled over choking so hard he went into shock, and then died from shock. 2) I quote myself from 2009: 3) [B]GM terrible:[/B] I was asked to introduce a group of my gamer buddies to 3.5Ed. I had a good idea for a campaign, but couldn’t find the right critter to use as the main threat. I home brewed one up: the Dark, a type of low-level demon that had been unleashed on the world, with aspects of undead Shadows, but with a vulnerability to light of any kind. They had some minor mind control abilities to make their opponents choose attack methods OTHER than those that emitted light (a Wis based save was involved to decide whether or not he PC used what they wanted or not), and could drain strength for a few minutes. As the campaign progressed, the Dark proved less and less challenging, and the campaign finale was a virtual cakewalk. As the group was packing to go home after that session, I realized my error: they should have been draining WISDOM. That would have dovetailed with their mind control ability, making them much more durable against the spellcasters who wer their main threat. After a certain point, the wizard had no difficulty lobbing lightning bolts and fireballs over the demands of the Dark. That flaw made them paper tigers. [/QUOTE]
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