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Best Gestalt Combo for Wizard
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4768817" data-attributes="member: 19675"><p>I'd probably take a swing at this in a similar fashion to the Warforged I mentioned upthread:</p><p></p><p>1) Emphasize the mental stats, Int, Wis and Cha, to power the mystical abilities of the PC, letting the physical stats drop into the no-bonus range.</p><p></p><p>2) Depend upon the armor- and possibly shield- for protection. Choose either a largeish one-handed weapon for damage output, or forget the shield and go with a reach weapon (several of which also have decent damage output).</p><p></p><p>3) Choose spells without somatic components.</p><p></p><p>4) Feat selection can make a big difference in improving your arcane prowess. Still spell will expand that list of spells unaffected by ASF. Arcane Strike & certain Heritage feat chains (like Celestial, Infernal, or Draconic) translate arcane spell energy into damage-dealing supernatural abilities not subject to ASF. Certain Reserve feats let you have reusable supernatural (or are they spell-like?) attacks that never run out (like a Warlock)...some of which are linked to accentuating the weapon's damage output, others give you ranged attacks.</p><p></p><p>Spellfire also helps in attack and healing...and by now, everyone knows about the Vow of Poverty.</p><p></p><p>5) PrCls matter too. A gestalted Paladin/Wizard Kensai will have a nasty weapon in his hands, and that 1/day surge that grants an <em>unnamed</em> +8 to Str is no slouch...<em>and </em>its reusable with a Will check- something this PC should be able to make relatively often. And there are several other PrCls that add some kind of elemental/energy damage to a PC's weapons.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4768817, member: 19675"] I'd probably take a swing at this in a similar fashion to the Warforged I mentioned upthread: 1) Emphasize the mental stats, Int, Wis and Cha, to power the mystical abilities of the PC, letting the physical stats drop into the no-bonus range. 2) Depend upon the armor- and possibly shield- for protection. Choose either a largeish one-handed weapon for damage output, or forget the shield and go with a reach weapon (several of which also have decent damage output). 3) Choose spells without somatic components. 4) Feat selection can make a big difference in improving your arcane prowess. Still spell will expand that list of spells unaffected by ASF. Arcane Strike & certain Heritage feat chains (like Celestial, Infernal, or Draconic) translate arcane spell energy into damage-dealing supernatural abilities not subject to ASF. Certain Reserve feats let you have reusable supernatural (or are they spell-like?) attacks that never run out (like a Warlock)...some of which are linked to accentuating the weapon's damage output, others give you ranged attacks. Spellfire also helps in attack and healing...and by now, everyone knows about the Vow of Poverty. 5) PrCls matter too. A gestalted Paladin/Wizard Kensai will have a nasty weapon in his hands, and that 1/day surge that grants an [I]unnamed[/I] +8 to Str is no slouch...[I]and [/I]its reusable with a Will check- something this PC should be able to make relatively often. And there are several other PrCls that add some kind of elemental/energy damage to a PC's weapons. [/QUOTE]
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