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General Tabletop Discussion
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Best Gestalt Combo for Wizard
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4773677" data-attributes="member: 35909"><p>You could also take the Serenity feat to remove cha from the equation entirely, makes all Pal abilities work off of wisdom. I think. Might make casting cha-based. In either case, basicallly lops off a required stat for paladins.</p><p></p><p>I still don't agree with you, though. Every character will want con, and while you don't need high str, you'll still probably want at least a 10 or 12. Wiz//Pal isn't godawful, I'd rather have it than plain Wiz or plain Pal, but it's still not that good. Sorc//Pal would be a much better combo, as wood Wiz//Fighter.</p><p></p><p></p><p>I still think the ones I suggested are the best combos. Doesn't mean you need to pick from them if you like other classes. I am impressed with the idea of a Kung Fu Genius Wizard//Monk, though. That would actually be pretty good. One nice little note: AFAIK, Monks are the only ones who get to count their unarmed strikes as natural weapons. Why is this useful for a Wizard///Monk. Level 1 swift action spell from Spell Compendium called Blood Wind. It lets you (or other target) attack with natural weapons for one round from range. Full flurry from the other side of the battlefield! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Blows the Ring the Golden Bell feat out of the water!</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4773677, member: 35909"] You could also take the Serenity feat to remove cha from the equation entirely, makes all Pal abilities work off of wisdom. I think. Might make casting cha-based. In either case, basicallly lops off a required stat for paladins. I still don't agree with you, though. Every character will want con, and while you don't need high str, you'll still probably want at least a 10 or 12. Wiz//Pal isn't godawful, I'd rather have it than plain Wiz or plain Pal, but it's still not that good. Sorc//Pal would be a much better combo, as wood Wiz//Fighter. I still think the ones I suggested are the best combos. Doesn't mean you need to pick from them if you like other classes. I am impressed with the idea of a Kung Fu Genius Wizard//Monk, though. That would actually be pretty good. One nice little note: AFAIK, Monks are the only ones who get to count their unarmed strikes as natural weapons. Why is this useful for a Wizard///Monk. Level 1 swift action spell from Spell Compendium called Blood Wind. It lets you (or other target) attack with natural weapons for one round from range. Full flurry from the other side of the battlefield! :D Blows the Ring the Golden Bell feat out of the water! [/QUOTE]
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