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Best Gestalt Combo for Wizard
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<blockquote data-quote="Turtlejay" data-source="post: 5095853" data-attributes="member: 70267"><p>Not at all helpful to the OP since this thread is so old, but my two cents:</p><p> </p><p>3.5's action economy means that wizard/any caster is going to not be much better than a wizard. Much of the power of these classes is tied up in their spells, and you can still only cast 1 a round, just like a single classed wizard. It means you will be more versatile, sure. . .about as versatile as an Artificer, maybe?</p><p> </p><p>For our Gestalt campaign I went Kobold Sorcerer/Dragon Shaman. The Dragon Shaman is perfect for Gestalt since his power comes from auras that take no action to use. He brings two good saves to the table and d10 hit die. Oh, and 3/4 BAB. You only really need focus on Cha, like a single classed Sorc. I also went with Dex pretty high, and used the advantage of the higher than normal BAB to take ranged touch spells and make them awesome. Kobold was for a couple of nice feats in Races of the Dragon, and Copper Dragon so I could walk on walls.</p><p> </p><p>Basically a Sorcerer+. I think a good Gestalt works by using one class to really pump up the other. My good friend went Ranger/Artificer, and used the Artificer infusions to make his Ranger's arrows that much more effective. A Ranger+.</p><p> </p><p>If I were stuck with wizard. . .I'd probably use it to emphasize the second class. Wizard/Barbarian for the full BAB and d12 HD, use the wizard half to buff the Barbarian half. Rage means no spell casting, but the spells you have already cast remain. You become kind of an Uber CODzilla, with more HD and rages. When not raging use your full bab and high STR to cast melee touch spells. There aren't a lot, but you can use metamagic to fill up slots that might not have a touch spell you like.</p><p> </p><p>That's my (late) advice.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5095853, member: 70267"] Not at all helpful to the OP since this thread is so old, but my two cents: 3.5's action economy means that wizard/any caster is going to not be much better than a wizard. Much of the power of these classes is tied up in their spells, and you can still only cast 1 a round, just like a single classed wizard. It means you will be more versatile, sure. . .about as versatile as an Artificer, maybe? For our Gestalt campaign I went Kobold Sorcerer/Dragon Shaman. The Dragon Shaman is perfect for Gestalt since his power comes from auras that take no action to use. He brings two good saves to the table and d10 hit die. Oh, and 3/4 BAB. You only really need focus on Cha, like a single classed Sorc. I also went with Dex pretty high, and used the advantage of the higher than normal BAB to take ranged touch spells and make them awesome. Kobold was for a couple of nice feats in Races of the Dragon, and Copper Dragon so I could walk on walls. Basically a Sorcerer+. I think a good Gestalt works by using one class to really pump up the other. My good friend went Ranger/Artificer, and used the Artificer infusions to make his Ranger's arrows that much more effective. A Ranger+. If I were stuck with wizard. . .I'd probably use it to emphasize the second class. Wizard/Barbarian for the full BAB and d12 HD, use the wizard half to buff the Barbarian half. Rage means no spell casting, but the spells you have already cast remain. You become kind of an Uber CODzilla, with more HD and rages. When not raging use your full bab and high STR to cast melee touch spells. There aren't a lot, but you can use metamagic to fill up slots that might not have a touch spell you like. That's my (late) advice. Jay [/QUOTE]
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