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*Pathfinder & Starfinder
Best Gestalt Combos?
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<blockquote data-quote="RigaMortus2" data-source="post: 3387583" data-attributes="member: 11586"><p>Not with spells like Bear's End, False Life, Polymorph (into a creature with a higher Con). Spellcasters can buff up their HPs easily, a melee combatant can't.</p><p></p><p></p><p></p><p>True, but the OP did not supply us with ability scores, so I am assuming they have the primary ability scores covered.</p><p></p><p></p><p></p><p>Not that it wouldn't be a FUN character to play, I still see a Sorc/Cleric more powerful than your Sorc/Paladin. The Cleric part can heal a lot better than the Paladin one can. Even though the Paladin gets d10HPs, the Sorc/Cleric has several spells that can suppliment this. And he'll be hitting just as well (or better) via Polymorph or Shapechange (which the Sorc part of the Paladin can do as well).</p><p></p><p></p><p></p><p>I would probably use a Cleric/Sorc as the comparison, and use the Celerity and Arcane Fusion spells to get off 2 or more spells a round. So no problem w/ getting them all off. As I already noted, d8HPs are supplimented with False Life and improved Con via Polymorph (depending on which ruling of Poly you are using), not to mention Stoneskin. There is a Spell Immunity spell, and a Spell Resistance spell, so there is your SR right there. Full BAB is taken care of thanks to Divine Favor (Cleric spell) or Polymorph.</p><p></p><p>You might be assuming you do not have any time to prep your "buffs" ahead of time. I am assuming you do.</p><p></p><p></p><p></p><p>Again, I am not disagreeing that the D/M is not a FUN class to play, nor that it doesn't have plenty of options available to it, just that "pound for pound" it isn't going to be as powerful as a properly built arcane/divine caster.</p><p></p><p></p><p></p><p>Since we weren't given ability scores to assign from the OP, I can only assume whatever gestalt combo you come up with, you'll have your primary stats covered. Lower Speed? The Sorc will have Fly, Dimension Door, Teleport and even Exp. Retreat available to them. How is their speed going to be lower (esp since they can teleport anywhere in an instant)? There are PrCs out there that reduce arcane spellfailure, as well as special armor material types that do as well (once that Druid's can even use). Use Poly or Alter Self to get that AC bonus you want (isn't a Trog like +6 or +8 nat armor). Also Stoneskin helps with damage as well, Energy Resistance for spells, etc. Tons of options via spells.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3387583, member: 11586"] Not with spells like Bear's End, False Life, Polymorph (into a creature with a higher Con). Spellcasters can buff up their HPs easily, a melee combatant can't. True, but the OP did not supply us with ability scores, so I am assuming they have the primary ability scores covered. Not that it wouldn't be a FUN character to play, I still see a Sorc/Cleric more powerful than your Sorc/Paladin. The Cleric part can heal a lot better than the Paladin one can. Even though the Paladin gets d10HPs, the Sorc/Cleric has several spells that can suppliment this. And he'll be hitting just as well (or better) via Polymorph or Shapechange (which the Sorc part of the Paladin can do as well). I would probably use a Cleric/Sorc as the comparison, and use the Celerity and Arcane Fusion spells to get off 2 or more spells a round. So no problem w/ getting them all off. As I already noted, d8HPs are supplimented with False Life and improved Con via Polymorph (depending on which ruling of Poly you are using), not to mention Stoneskin. There is a Spell Immunity spell, and a Spell Resistance spell, so there is your SR right there. Full BAB is taken care of thanks to Divine Favor (Cleric spell) or Polymorph. You might be assuming you do not have any time to prep your "buffs" ahead of time. I am assuming you do. Again, I am not disagreeing that the D/M is not a FUN class to play, nor that it doesn't have plenty of options available to it, just that "pound for pound" it isn't going to be as powerful as a properly built arcane/divine caster. Since we weren't given ability scores to assign from the OP, I can only assume whatever gestalt combo you come up with, you'll have your primary stats covered. Lower Speed? The Sorc will have Fly, Dimension Door, Teleport and even Exp. Retreat available to them. How is their speed going to be lower (esp since they can teleport anywhere in an instant)? There are PrCs out there that reduce arcane spellfailure, as well as special armor material types that do as well (once that Druid's can even use). Use Poly or Alter Self to get that AC bonus you want (isn't a Trog like +6 or +8 nat armor). Also Stoneskin helps with damage as well, Energy Resistance for spells, etc. Tons of options via spells. [/QUOTE]
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