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<blockquote data-quote="UngeheuerLich" data-source="post: 7588270" data-attributes="member: 59057"><p>A lot of possibilities actually.</p><p></p><p>I do like following variants:</p><p></p><p>Mountain dwarf wizard. Good weapons. Good armor. Str and Con and Int prioritized. Gives you a good feeling of melee and spells. Become abjurer and you won't miss a lot a fighter needs until level 5. You will be durable and able to shield your allies. At level 5 you need to work a bit for your damage, but with haste or some other bonus action activated spells you are good. Missing out on greenflame blade or booming blade hurts a bit but not a lot.</p><p></p><p></p><p>High elven fighter. Later become eldritch knight. You might prefer Dex over Str but you don't have to. </p><p>If you prefer Dex, use a bow and a rapier. Use your free hand to cast your free cantrip. A very useful cantrip is dancing lights. You can greatly increase your sight ability in darkness. Treantmonk has a good guide for that.</p><p></p><p>If you opt for a two handed weapon and strength over deterity, a nice attack cantrip help a lot.</p><p></p><p>A last useful choice might be bladeward. While it is often considered a week spell, it actually has a use for a low level fighter. If things go wrong you can use second wind and bladeward to tank some more hits.</p><p></p><p>Another oprion is variant human fighter with magic initiate feat. You can use heavy armor. High strength for a two handed or versatile weapon. Defense fighting and shield keeps you save. An attack cantrip and dancing lights will help with ranged threats.</p><p></p><p>A last option might be a forest gnome eldritch knight.</p><p>Minor illusion from the get go. Dex and int will be great stats. Your natural resistance against spells keep you save enough.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7588270, member: 59057"] A lot of possibilities actually. I do like following variants: Mountain dwarf wizard. Good weapons. Good armor. Str and Con and Int prioritized. Gives you a good feeling of melee and spells. Become abjurer and you won't miss a lot a fighter needs until level 5. You will be durable and able to shield your allies. At level 5 you need to work a bit for your damage, but with haste or some other bonus action activated spells you are good. Missing out on greenflame blade or booming blade hurts a bit but not a lot. High elven fighter. Later become eldritch knight. You might prefer Dex over Str but you don't have to. If you prefer Dex, use a bow and a rapier. Use your free hand to cast your free cantrip. A very useful cantrip is dancing lights. You can greatly increase your sight ability in darkness. Treantmonk has a good guide for that. If you opt for a two handed weapon and strength over deterity, a nice attack cantrip help a lot. A last useful choice might be bladeward. While it is often considered a week spell, it actually has a use for a low level fighter. If things go wrong you can use second wind and bladeward to tank some more hits. Another oprion is variant human fighter with magic initiate feat. You can use heavy armor. High strength for a two handed or versatile weapon. Defense fighting and shield keeps you save. An attack cantrip and dancing lights will help with ranged threats. A last option might be a forest gnome eldritch knight. Minor illusion from the get go. Dex and int will be great stats. Your natural resistance against spells keep you save enough. [/QUOTE]
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