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<blockquote data-quote="RulesJD" data-source="post: 6913395" data-attributes="member: 6808367"><p>In order of powergaming "best" builds for being a Gish:</p><p></p><p>1. Vengeance Paladin 6/Sorc +</p><p></p><p>Heavy Armor + Paladin Aura are, by FAR, the best abilities for being a gish. With Resiliency (Con) you can auto-save your concentration saves on your buff spells. Sorc provides lots of spell slots + metamagic + damage resistance for the power popular elemental type aka fire.</p><p></p><p>GWM + Bless + Aura + Vow of Enmity + Sorc spell slots to power Smites = bad, bad, very bad single target damage. </p><p></p><p>2. Tempest Cleric 6/Sorc +</p><p></p><p>Mostly the same as the Paladin build EXCEPT build for crushing hordes as well. Your saves will be a bit weaker, but you'll be solid with your buff spells.</p><p></p><p>Much, much more importantly, is the Channel Divinity. Holy jebus is this a gish power. Start dropping Maximized Chromatic Orbs/Shatters/Call Lightning and watch your DM realize how OP this combo is.</p><p></p><p>Except you're not done yet. Because you also get protection against the typical weakness of gish builds, which is hordes of smaller creatures in melee with you. Aka....Spirit Guardians. The spell works great with multiclassing because you still get full spellcasting slot progression to upcast SG. </p><p></p><p>3. Fighter 2/Abjuration Wizard +</p><p></p><p>Contrary to popular belief, the ward is amazing straight from level 1. Mathematically it provides more benefit than the Fighter levels for health because it's twice your Wizard level (effectively turning D6 into a D10 average, aka same as a Fighter) + int mod. Plus, people always forget that it recharges off of Abjuration spells, aka <u>Shield</u> and <u>Counterspell</u>, the two most used spells in combat. Shield = effectively healing for 2hp, Counterspell = effectively healing for 6hp.</p><p></p><p>More importantly, for a gish build, it can prevent you from even having to make concentration saves if the ward eats all of the damage. Plus, it lets you stack sources of temp HP which AoA does not. </p><p></p><p>Lastly, it gets you the Wizard spell list, which is simply the best spell list. The SCAG cantrips make you threatening in melee, Haste shores up some defenses while providing the de facto Extra Attack ability without actually getting it. Find Familiar gives you great utility for scouting, etc.</p><p></p><p></p><p>Gish builds, in general, will need to have more defenses than people give them. This is why Bards/Warlocks tend to suck for gish builds because they don't get <em>Shield</em> and <em>Counterspell</em> by default. You need to be able to support your main spell casters with <em>Counterspell</em>, and <em>Shield</em> is just too good not to have.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6913395, member: 6808367"] In order of powergaming "best" builds for being a Gish: 1. Vengeance Paladin 6/Sorc + Heavy Armor + Paladin Aura are, by FAR, the best abilities for being a gish. With Resiliency (Con) you can auto-save your concentration saves on your buff spells. Sorc provides lots of spell slots + metamagic + damage resistance for the power popular elemental type aka fire. GWM + Bless + Aura + Vow of Enmity + Sorc spell slots to power Smites = bad, bad, very bad single target damage. 2. Tempest Cleric 6/Sorc + Mostly the same as the Paladin build EXCEPT build for crushing hordes as well. Your saves will be a bit weaker, but you'll be solid with your buff spells. Much, much more importantly, is the Channel Divinity. Holy jebus is this a gish power. Start dropping Maximized Chromatic Orbs/Shatters/Call Lightning and watch your DM realize how OP this combo is. Except you're not done yet. Because you also get protection against the typical weakness of gish builds, which is hordes of smaller creatures in melee with you. Aka....Spirit Guardians. The spell works great with multiclassing because you still get full spellcasting slot progression to upcast SG. 3. Fighter 2/Abjuration Wizard + Contrary to popular belief, the ward is amazing straight from level 1. Mathematically it provides more benefit than the Fighter levels for health because it's twice your Wizard level (effectively turning D6 into a D10 average, aka same as a Fighter) + int mod. Plus, people always forget that it recharges off of Abjuration spells, aka [U]Shield[/U] and [U]Counterspell[/U], the two most used spells in combat. Shield = effectively healing for 2hp, Counterspell = effectively healing for 6hp. More importantly, for a gish build, it can prevent you from even having to make concentration saves if the ward eats all of the damage. Plus, it lets you stack sources of temp HP which AoA does not. Lastly, it gets you the Wizard spell list, which is simply the best spell list. The SCAG cantrips make you threatening in melee, Haste shores up some defenses while providing the de facto Extra Attack ability without actually getting it. Find Familiar gives you great utility for scouting, etc. Gish builds, in general, will need to have more defenses than people give them. This is why Bards/Warlocks tend to suck for gish builds because they don't get [I]Shield[/I] and [I]Counterspell[/I] by default. You need to be able to support your main spell casters with [I]Counterspell[/I], and [I]Shield[/I] is just too good not to have. [/QUOTE]
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