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Best GMing Advice Article?
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<blockquote data-quote="Kobold Stew" data-source="post: 6407699" data-attributes="member: 23484"><p>Ii don't think an article is going to help, frankly. I say this as someone who does not think of himself as a good DM, though I try. I have however had a lot of success running games for kids ages 9-14. </p><p></p><p>This girl is going to learn how to play by good modelling. One session with you as the DM, perhaps with her mom or dad and maybe a friend, will give her the experience and demonstrate the basics of what's going on. </p><p></p><p>Without that session? I do not think anyone, no matter how smart, can really understand what goes on at a game table. </p><p></p><p>I played a lot of games with my son, including D&D; in the end the first game he ran for his friends (Kobolds Ate My Baby) was hilarious in part because he didn't follow my example in all things, but made it something that was his own. When he runs Dungeon World, it's different again. </p><p></p><p>But a how-to-DM article is not, I would suggest, the way that a ten-year-old learns these things. </p><p></p><p>That's not what you asked, though. Your question was what was the best advice, and for me it's the relevant chapters in Spirit of the Century and the FATE Core book, both of which give really useful generic advice for new refs, and both of them have helped me keep on track as i play.</p><p></p><p>I hope this helps -- it's a great gift, you're giving, and I hope the child appreciates it.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6407699, member: 23484"] Ii don't think an article is going to help, frankly. I say this as someone who does not think of himself as a good DM, though I try. I have however had a lot of success running games for kids ages 9-14. This girl is going to learn how to play by good modelling. One session with you as the DM, perhaps with her mom or dad and maybe a friend, will give her the experience and demonstrate the basics of what's going on. Without that session? I do not think anyone, no matter how smart, can really understand what goes on at a game table. I played a lot of games with my son, including D&D; in the end the first game he ran for his friends (Kobolds Ate My Baby) was hilarious in part because he didn't follow my example in all things, but made it something that was his own. When he runs Dungeon World, it's different again. But a how-to-DM article is not, I would suggest, the way that a ten-year-old learns these things. That's not what you asked, though. Your question was what was the best advice, and for me it's the relevant chapters in Spirit of the Century and the FATE Core book, both of which give really useful generic advice for new refs, and both of them have helped me keep on track as i play. I hope this helps -- it's a great gift, you're giving, and I hope the child appreciates it. [/QUOTE]
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