Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best group?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyaricus" data-source="post: 3060757" data-attributes="member: 35678"><p>Favoured Soul archery specialist of an archery god (go with elf for the +2 dex for ranged weapons) is a great start on healer/ranged spec. Consider allowing him to choose a domain, since the FS is a *bit* underpowered, and that would bring him up to the right level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fighter/Barbarian/Knight. Any of these classes make a great melee tank, all with different angles to them. If a knight, be a human or <strong>gold</strong> dwarf (a Forgotten Realms race) that nets you -2 Dex instead of Cha. You'll be wearing heavy armour, so the Dex penalty won't hurt, and the Knights' Challenges work off Cha, so you actually need it bad - oh, and add Diplomacy to their skill list, it only makes sense. If a Barb, go with 2H greatsword half-orc - it's simple, adn it's fun and it works off of ALL POWER ATTACK ALL THE TIME ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). If a human fighter go with Sword'n'Board (where sword is any 1H melee weapon) fighter, taking a bunch of feats from the PHBII which really help this concept out for the shield part. If a Dwarven fighter, Waraxe'n'Boarder works nicely too, since EWP with the Waraxe is free for them, and the +2 Con is sweet.</p><p></p><p>For the Theif bit, consider Rogue (if most of the campaign is going to be in the city) or Scout (if it's mostly outdoors). Either way, the 8 SkP/level is <u>essential</u>. The rest works off of Skirmish or Sneak Attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If going with a scout, be an elf (you need your speed, sicne it's ability Skirmish is based on movement)); if rogue, elf or halfling (elf for speed and splunking [finding secret doors is *sweet*] or halfling for defense [+1 AC and saves and saves vs fear].</p><p></p><p>For the Arcane Spellcaster, Sorcerer is possibly your best bet; go with a halfing for the race, or a human. Haflings +1 to attack (good for certain spells) +1 AC (good for himself) plus +1 to all saves, and that + against fear - so you've got some nice defenses on you side. Humans work if you're looking to get into some high-prereq PrC, but by and far, halflings, surprizingly enough, are much better Sorcs.</p><p></p><p>Hope that helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3060757, member: 35678"] Favoured Soul archery specialist of an archery god (go with elf for the +2 dex for ranged weapons) is a great start on healer/ranged spec. Consider allowing him to choose a domain, since the FS is a *bit* underpowered, and that would bring him up to the right level :) Fighter/Barbarian/Knight. Any of these classes make a great melee tank, all with different angles to them. If a knight, be a human or [b]gold[/b] dwarf (a Forgotten Realms race) that nets you -2 Dex instead of Cha. You'll be wearing heavy armour, so the Dex penalty won't hurt, and the Knights' Challenges work off Cha, so you actually need it bad - oh, and add Diplomacy to their skill list, it only makes sense. If a Barb, go with 2H greatsword half-orc - it's simple, adn it's fun and it works off of ALL POWER ATTACK ALL THE TIME ( :D ). If a human fighter go with Sword'n'Board (where sword is any 1H melee weapon) fighter, taking a bunch of feats from the PHBII which really help this concept out for the shield part. If a Dwarven fighter, Waraxe'n'Boarder works nicely too, since EWP with the Waraxe is free for them, and the +2 Con is sweet. For the Theif bit, consider Rogue (if most of the campaign is going to be in the city) or Scout (if it's mostly outdoors). Either way, the 8 SkP/level is [u]essential[/u]. The rest works off of Skirmish or Sneak Attack ;);) If going with a scout, be an elf (you need your speed, sicne it's ability Skirmish is based on movement)); if rogue, elf or halfling (elf for speed and splunking [finding secret doors is *sweet*] or halfling for defense [+1 AC and saves and saves vs fear]. For the Arcane Spellcaster, Sorcerer is possibly your best bet; go with a halfing for the race, or a human. Haflings +1 to attack (good for certain spells) +1 AC (good for himself) plus +1 to all saves, and that + against fear - so you've got some nice defenses on you side. Humans work if you're looking to get into some high-prereq PrC, but by and far, halflings, surprizingly enough, are much better Sorcs. Hope that helps :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best group?
Top