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Best Healer?
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<blockquote data-quote="Mengu" data-source="post: 5194246" data-attributes="member: 65726"><p>Pacifist healer is my least favorite of any leader build. I'd say don't do it.</p><p></p><p>Playing a cleric is fine if you like their healing. They also do some decent buffing, can grant saves, have ways of providing temp hit points, and have diverse options. By choosing pacifist, you are killing your options. You can't focus fire with the rest of the party. Someone needs a save, and you want to give them a save with Sacred Flame? Can't do it and help take down something bloodied unless you want to be stunned. Without the small bonus from pacifist (yes, I said small), you are still healing plenty.</p><p></p><p>As for other good defensive leaders, Bards are pretty fantastic. You can play the valor kind for ever flowing temporary hit points, or you can play the cunning kind to essentially negate tons of hits by good tactical use of slides. And their song between encounters will mean a lot to your low healing surge strikers.</p><p></p><p>Tactical warlords, easily increase the focused fire potential of a party, quickly negating the damage coming back at you. Even the initiative bonus goes toward improving your alpha strike. Damage that doesn't ever happen is the best kind of healing.</p><p></p><p>I think "cleric is the best healer" is a pitfall. They are good, but they are good only after things go bad for you. They don't make encounters easier, they make them maybe a bit safer, but definitely longer. They make you use more resources. I have to say, I like every other leader (with the exception of Ardent whom I don't have a good grasp on), better than the wisdom cleric.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5194246, member: 65726"] Pacifist healer is my least favorite of any leader build. I'd say don't do it. Playing a cleric is fine if you like their healing. They also do some decent buffing, can grant saves, have ways of providing temp hit points, and have diverse options. By choosing pacifist, you are killing your options. You can't focus fire with the rest of the party. Someone needs a save, and you want to give them a save with Sacred Flame? Can't do it and help take down something bloodied unless you want to be stunned. Without the small bonus from pacifist (yes, I said small), you are still healing plenty. As for other good defensive leaders, Bards are pretty fantastic. You can play the valor kind for ever flowing temporary hit points, or you can play the cunning kind to essentially negate tons of hits by good tactical use of slides. And their song between encounters will mean a lot to your low healing surge strikers. Tactical warlords, easily increase the focused fire potential of a party, quickly negating the damage coming back at you. Even the initiative bonus goes toward improving your alpha strike. Damage that doesn't ever happen is the best kind of healing. I think "cleric is the best healer" is a pitfall. They are good, but they are good only after things go bad for you. They don't make encounters easier, they make them maybe a bit safer, but definitely longer. They make you use more resources. I have to say, I like every other leader (with the exception of Ardent whom I don't have a good grasp on), better than the wisdom cleric. [/QUOTE]
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