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Best Healer?
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<blockquote data-quote="Mengu" data-source="post: 5194786" data-attributes="member: 65726"><p>For that party, I would go with more of a front line durable battle cleric, maybe multiclass into warden. Probably go with Goliath. Something in the lines of:</p><p></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 3</p><p>Goliath, Cleric</p><p>Build: Battle Cleric</p><p>Background: Geography - Mountains (Athletics class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 15, Dex 11, Int 8, Wis 16, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 11, Int 8, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 18 Fort: 16 Reflex: 12 Will: 18</p><p>HP: 37 Surges: 9 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Religion +5, Insight +9, Heal +9, Athletics +11, Perception +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +3, History, Intimidate +1, Nature +6, Stealth, Streetwise +1, Thievery</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Level 1: Goliath Greatweapon Prowess</p><p>Level 2: Defender of the Wild</p><p></p><p>POWERS</p><p>Channel Divinity: Healer's Mercy</p><p>Cleric at-will 1: Righteous Brand</p><p>Cleric at-will 1: Invigorating Assault</p><p>Cleric encounter 1: Healing Strike</p><p>Cleric daily 1: Moment of Glory</p><p>Cleric utility 2: Shield of Faith</p><p>Cleric encounter 3: Divine Glow</p><p></p><p>ITEMS</p><p>Ritual Book, Dwarven Chainmail +1, Luckblade Greatsword +1, Symbol of Life +1, Healer's Brooch +1</p><p>RITUALS</p><p>Gentle Repose</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p></p><p>This would give you two rounds of marking (during one of which you can make sure you have resist all 5), a few good powers for negating damage encounter long (resist all 5 everyone, +2 AC everyone), and resources for buffs and temporary hit points, while keeping you up to par on damage at a respectable 1d10+7. Maybe Scale or Toughness would be a good next feat.</p><p></p><p>Your group size is large enough that I would recommend one other person pick up an emergency heal via a multiclass. Not sure what the barbarian, warlock, assassin, and psion builds look like but they may all have various ways to help along the damage mitigation. So you shouldn't feel too burdened in the healing department. Make sure the warlock always remembers his shadow walk, the assassin uses teleportation and insubstantial defensively, the psion helps by imposing penalties, etc.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5194786, member: 65726"] For that party, I would go with more of a front line durable battle cleric, maybe multiclass into warden. Probably go with Goliath. Something in the lines of: [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== level 3 Goliath, Cleric Build: Battle Cleric Background: Geography - Mountains (Athletics class skill) FINAL ABILITY SCORES Str 18, Con 15, Dex 11, Int 8, Wis 16, Cha 10. STARTING ABILITY SCORES Str 16, Con 13, Dex 11, Int 8, Wis 16, Cha 10. AC: 18 Fort: 16 Reflex: 12 Will: 18 HP: 37 Surges: 9 Surge Value: 9 TRAINED SKILLS Religion +5, Insight +9, Heal +9, Athletics +11, Perception +9 UNTRAINED SKILLS Acrobatics, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +3, History, Intimidate +1, Nature +6, Stealth, Streetwise +1, Thievery FEATS Cleric: Ritual Caster Level 1: Goliath Greatweapon Prowess Level 2: Defender of the Wild POWERS Channel Divinity: Healer's Mercy Cleric at-will 1: Righteous Brand Cleric at-will 1: Invigorating Assault Cleric encounter 1: Healing Strike Cleric daily 1: Moment of Glory Cleric utility 2: Shield of Faith Cleric encounter 3: Divine Glow ITEMS Ritual Book, Dwarven Chainmail +1, Luckblade Greatsword +1, Symbol of Life +1, Healer's Brooch +1 RITUALS Gentle Repose ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] This would give you two rounds of marking (during one of which you can make sure you have resist all 5), a few good powers for negating damage encounter long (resist all 5 everyone, +2 AC everyone), and resources for buffs and temporary hit points, while keeping you up to par on damage at a respectable 1d10+7. Maybe Scale or Toughness would be a good next feat. Your group size is large enough that I would recommend one other person pick up an emergency heal via a multiclass. Not sure what the barbarian, warlock, assassin, and psion builds look like but they may all have various ways to help along the damage mitigation. So you shouldn't feel too burdened in the healing department. Make sure the warlock always remembers his shadow walk, the assassin uses teleportation and insubstantial defensively, the psion helps by imposing penalties, etc. [/QUOTE]
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