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Best Heroes game to start
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<blockquote data-quote="Michael Tree" data-source="post: 2686242" data-attributes="member: 1455"><p>I have to agree with the M&M 2e horde, though I'd also recommend the old Marvel Superheroes FASERIP game, if you want something quick and simple.</p><p></p><p>M&M has the best balance of character creation detail and ease of use of all the superhero RPGs I know (or other type of RPG, for that matter). It can be used to create virtually any hero type, yet is relatively simple and intuitive. Best of all, it's quick and exciting in play, and actually feels like a comic book. </p><p></p><p>The M&M 2e rulebook is complete, and there are pdf supplements already already for sale, and official book supplements are due out soon. Freedom City is one of the best RPG setting supplements I've ever read, and the 2nd edition will be brimming with even more information and characters than the 1st edition. </p><p></p><p>Hero is very detailed and internally consistent, but is too needlessly complex and far too slow in play for my liking. Some complain about the amount of math needed to create a character, but its the slow gameplay and abundance of bookeeping that makes it undesireable to me. </p><p></p><p>The old Marvel Superheroes FASERIP system is still one of my favorites, even though its been out of print for almost 15 years. Its my game of choice for quick pickup games, since its dead simple and quick. However, it isn't as detailed as the others, it has a number of odd and clumsy rules, and it doesn't provide much character progression as a game advances, which some players dislike.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 2686242, member: 1455"] I have to agree with the M&M 2e horde, though I'd also recommend the old Marvel Superheroes FASERIP game, if you want something quick and simple. M&M has the best balance of character creation detail and ease of use of all the superhero RPGs I know (or other type of RPG, for that matter). It can be used to create virtually any hero type, yet is relatively simple and intuitive. Best of all, it's quick and exciting in play, and actually feels like a comic book. The M&M 2e rulebook is complete, and there are pdf supplements already already for sale, and official book supplements are due out soon. Freedom City is one of the best RPG setting supplements I've ever read, and the 2nd edition will be brimming with even more information and characters than the 1st edition. Hero is very detailed and internally consistent, but is too needlessly complex and far too slow in play for my liking. Some complain about the amount of math needed to create a character, but its the slow gameplay and abundance of bookeeping that makes it undesireable to me. The old Marvel Superheroes FASERIP system is still one of my favorites, even though its been out of print for almost 15 years. Its my game of choice for quick pickup games, since its dead simple and quick. However, it isn't as detailed as the others, it has a number of odd and clumsy rules, and it doesn't provide much character progression as a game advances, which some players dislike. [/QUOTE]
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