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<blockquote data-quote="Evilhalfling" data-source="post: 4758434" data-attributes="member: 16991"><p>What have been the best cities/towns/Villages you have created? </p><p>or </p><p>Which towns/cities have your players most enjoyed? (including published?) </p><p></p><p>One that was standout for me were a town based on the small Irish town of Dingle (I visited it 3 months earlier) at one point the real place boasted 52 bars, and a legend that a man had been banished from each one for a year. He would drink for a week, then start something and get thrown out, rotating to the next place where it had been a year since the last visit. </p><p>Bars included a hardware store, a tailor, and the backyard of somebodies house that had 2 picnic tables. They would stop regular business at dusk and start selling alcohol. It also had a dozen that were larger and had regular live music. </p><p></p><p>The PCs had to locate the legendary drunk, and collect info from various musicians. They also had to deal with a crush by the mayor's underage daughter. For an added twist the town was in a vast antimagic field - set up 30 yrs earlier. The PCs left after 2 sessions, having forced he drunk to confront his past, recovered an artifact, ended the anti-magic, and promised to return for the mayors daughter. Those 2 sessions were a blast.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4758434, member: 16991"] What have been the best cities/towns/Villages you have created? or Which towns/cities have your players most enjoyed? (including published?) One that was standout for me were a town based on the small Irish town of Dingle (I visited it 3 months earlier) at one point the real place boasted 52 bars, and a legend that a man had been banished from each one for a year. He would drink for a week, then start something and get thrown out, rotating to the next place where it had been a year since the last visit. Bars included a hardware store, a tailor, and the backyard of somebodies house that had 2 picnic tables. They would stop regular business at dusk and start selling alcohol. It also had a dozen that were larger and had regular live music. The PCs had to locate the legendary drunk, and collect info from various musicians. They also had to deal with a crush by the mayor's underage daughter. For an added twist the town was in a vast antimagic field - set up 30 yrs earlier. The PCs left after 2 sessions, having forced he drunk to confront his past, recovered an artifact, ended the anti-magic, and promised to return for the mayors daughter. Those 2 sessions were a blast. [/QUOTE]
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