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<blockquote data-quote="Fallen Seraph" data-source="post: 4759316" data-attributes="member: 57894"><p>Yeah for published cities nothing will beat <strong>Sigil</strong>. It is my favourite and best planar city both published and homebrew.</p><p></p><p>PCat your city reminds me of one city I had made up, but hadn't put into game yet:</p><p></p><p><strong>Doesn't Have a Name Yet:</strong> Once the region was a desert region covered in dunes with various caravans and towns canvassing the region. However sudden weather change caused swamps to develop between the dunes. The dunes themselves becoming death traps of quicksand.</p><p></p><p>One town survived to become a trade beacon; its merchants and scouts knowing the only trade routes through this swamp-desert. It uses shallow river boats, camels and giant fleas (stolen from Morrowind) to transport goods.</p><p></p><p>The city itself has a central keep and town centre half swallowed from the swamp; the lower regions now underwater. Ringing it is a town of floating walkways and stilt buildings. The humid environment has meant that both the stone structures and wooden ones are rotting and algae grows off everything.</p><p></p><p>The people themselves seem to be rotting, still wearing heavy fabric and clothing the algae and rot cling too. To keep the smells away spices and vibrant smelling plants are abundant across the whole city.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4759316, member: 57894"] Yeah for published cities nothing will beat [B]Sigil[/B]. It is my favourite and best planar city both published and homebrew. PCat your city reminds me of one city I had made up, but hadn't put into game yet: [B]Doesn't Have a Name Yet:[/B] Once the region was a desert region covered in dunes with various caravans and towns canvassing the region. However sudden weather change caused swamps to develop between the dunes. The dunes themselves becoming death traps of quicksand. One town survived to become a trade beacon; its merchants and scouts knowing the only trade routes through this swamp-desert. It uses shallow river boats, camels and giant fleas (stolen from Morrowind) to transport goods. The city itself has a central keep and town centre half swallowed from the swamp; the lower regions now underwater. Ringing it is a town of floating walkways and stilt buildings. The humid environment has meant that both the stone structures and wooden ones are rotting and algae grows off everything. The people themselves seem to be rotting, still wearing heavy fabric and clothing the algae and rot cling too. To keep the smells away spices and vibrant smelling plants are abundant across the whole city. [/QUOTE]
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