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Best Homebrewed Towns
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<blockquote data-quote="Gregor" data-source="post: 4761328" data-attributes="member: 11751"><p>Here is a quick run-down of a city I recently thought up for a homebrew I'm writing.</p><p></p><p><strong>Cog Town</strong></p><p></p><p>A human and dwarven city built on the side of a mountain range where a number of strong glacial waterfalls pour down into smaller lakes which overflow and form new waterfalls. This continues for hundreds of feet until the many waterfalls reach the bay below. </p><p></p><p>Cog Town is named for the great water wheels and cogs of stone that eternally spin under the weight of falling water. The dwarves and humans who settled here found the wheels standing sentinal over the mountain side, spinning and groaning under the contstant waterfalls. Were these the tools of an advanced ancient civilization now extinct? Who knows, but the crafty dwarves learned to harness the power of the great cogs through great feats of engineering. </p><p></p><p>Today, a town has flourished here, carved from the face of the mountain in progressive steps spanning from the first waterfalls all the way down to the bay. Mines holding rich veins of metals have been discovered, and every day another strange piece of ancient machinery is dug from the rocks. Wizards flock to Cog Town, eager to piece together the mystery of the ancient machines. They form tight guilds, each dedicated to one theory or another and compete academically with competitor guilds to solve the mystery. Industry flourishes in Cog Town as the great cogs now power mills, ore crushing, bellows for blacksmiths, etc. Cog Town is constantly covered in the smoke of industry and the polluted waters from industry flow ever downward. They have a saying in Cog Town "the more waterfalls above your home, the poorer you are" for only the poor live far down the mountain, their homes surrounded by the now grey and brown waters from up above. Great elevators raise and lower along the side of the mountain as the cogs help to bring cargo and society to different parts of the vertical city. Ore from the lower mines is brought up to be processed in the upper reaches of the city, lowred to the middle to be crafted in the craftsman's tier and then lowered down to the harbour in the bay for shipment to lands beyond.</p><p></p><p>Cog Town is ruled by a council of dwarves and humans who seek prosperity and industrial dominance.</p><p></p><p>Adventure Seeds in Cog Town </p><p></p><p>Recently, environmental and social concerns are coming to light in Cog Town as the residents of the lower reaches of the city seek recompense for their polluted living environment. Druids and others have recently come to the town to plead for less pollution, some even taking matters into their own hands.</p><p></p><p>One of the Wizards' guilds has claimed to solve the mystery behind the ancient and ever turning Cogs. They believe to know the location of a number of "missing" pieces of machinery that need to be retrieved. Unfortunately, they believe this pieces to be deep within The Rift, a deep vertical shaft into the earth that was found during a mining operation some 50 years ago. Those who are guilty of crimes in Cog Town are sentenced to banishment into The Rift, and are lowered down in great iron platforms that are raised and lowered by the power of the Cogs. Some say that vile monsters travel the tunnels in The Rift, others claim that the prisoners over the years have formed their own society deep within the tunnels.</p></blockquote><p></p>
[QUOTE="Gregor, post: 4761328, member: 11751"] Here is a quick run-down of a city I recently thought up for a homebrew I'm writing. [B]Cog Town[/B] A human and dwarven city built on the side of a mountain range where a number of strong glacial waterfalls pour down into smaller lakes which overflow and form new waterfalls. This continues for hundreds of feet until the many waterfalls reach the bay below. Cog Town is named for the great water wheels and cogs of stone that eternally spin under the weight of falling water. The dwarves and humans who settled here found the wheels standing sentinal over the mountain side, spinning and groaning under the contstant waterfalls. Were these the tools of an advanced ancient civilization now extinct? Who knows, but the crafty dwarves learned to harness the power of the great cogs through great feats of engineering. Today, a town has flourished here, carved from the face of the mountain in progressive steps spanning from the first waterfalls all the way down to the bay. Mines holding rich veins of metals have been discovered, and every day another strange piece of ancient machinery is dug from the rocks. Wizards flock to Cog Town, eager to piece together the mystery of the ancient machines. They form tight guilds, each dedicated to one theory or another and compete academically with competitor guilds to solve the mystery. Industry flourishes in Cog Town as the great cogs now power mills, ore crushing, bellows for blacksmiths, etc. Cog Town is constantly covered in the smoke of industry and the polluted waters from industry flow ever downward. They have a saying in Cog Town "the more waterfalls above your home, the poorer you are" for only the poor live far down the mountain, their homes surrounded by the now grey and brown waters from up above. Great elevators raise and lower along the side of the mountain as the cogs help to bring cargo and society to different parts of the vertical city. Ore from the lower mines is brought up to be processed in the upper reaches of the city, lowred to the middle to be crafted in the craftsman's tier and then lowered down to the harbour in the bay for shipment to lands beyond. Cog Town is ruled by a council of dwarves and humans who seek prosperity and industrial dominance. Adventure Seeds in Cog Town Recently, environmental and social concerns are coming to light in Cog Town as the residents of the lower reaches of the city seek recompense for their polluted living environment. Druids and others have recently come to the town to plead for less pollution, some even taking matters into their own hands. One of the Wizards' guilds has claimed to solve the mystery behind the ancient and ever turning Cogs. They believe to know the location of a number of "missing" pieces of machinery that need to be retrieved. Unfortunately, they believe this pieces to be deep within The Rift, a deep vertical shaft into the earth that was found during a mining operation some 50 years ago. Those who are guilty of crimes in Cog Town are sentenced to banishment into The Rift, and are lowered down in great iron platforms that are raised and lowered by the power of the Cogs. Some say that vile monsters travel the tunnels in The Rift, others claim that the prisoners over the years have formed their own society deep within the tunnels. [/QUOTE]
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