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<blockquote data-quote="Jraynack" data-source="post: 4764297" data-attributes="member: 13894"><p>Those crafty elves - I think I'm stealing this hook for an adventure.</p><p></p><p>Anyhoo - my players enjoyed the small, port town of Qwal. It barely won its independence from the princes of the Forest of Tyrants only to have its new lords come from the realm of shadow. So the villagers were really between a rock and a hard space, especially when the local lord, Lord Vol, gave the wizard a "see invisibility" scroll telling her if she found anything "invisible" to bring it to his attention. He then gave her a shadow coin, which made her feel constantly sick saying to show this to the castle guards whenever she wanted to see him.</p><p></p><p>Needless to say, the area of Qwal happened to have numerous permanent invisible portals to the Shadow Realm and Lord Vol needed to locate them to bring his armies through. So characters played on both ends of the rope to keep the town of Qwal and the rest of the immediate area safe while placating the powerful Lord. </p><p></p><p>It turned into a 15 level campaign.</p><p></p><p>I think what characters loved most was the role-playing and getting to know everybody in the town, involved in the politics, and eventually becoming prominent citizens. </p><p></p><p>Especially George - their 15 year old NPC torch bearer. They discover that a secret dungeon lies beneath the town well. They encounter a rust monster fighting it in complete darkness because George was terrified, wetting himself, exclaiming they were all going to die, and couldn't keep the bulls-eye lantern straight.</p><p></p><p>Afterward, with his generous share of coins in tow (after George grew a pair), the characters discovered a few women of "questionable" morals attached themselves to George as he claimed he was in love and going to marry one of them.</p><p></p><p>And finally, when the torchbearer finally died after many heroic adventures, one of the characters used a wish to bring him back. He returned to town a few days later - different - with a large ruby embedded in his chest in place of his heart. Nothing ill came of him - but it was one of those nagging mysteries I threw in there just to keep players on their toes.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 4764297, member: 13894"] Those crafty elves - I think I'm stealing this hook for an adventure. Anyhoo - my players enjoyed the small, port town of Qwal. It barely won its independence from the princes of the Forest of Tyrants only to have its new lords come from the realm of shadow. So the villagers were really between a rock and a hard space, especially when the local lord, Lord Vol, gave the wizard a "see invisibility" scroll telling her if she found anything "invisible" to bring it to his attention. He then gave her a shadow coin, which made her feel constantly sick saying to show this to the castle guards whenever she wanted to see him. Needless to say, the area of Qwal happened to have numerous permanent invisible portals to the Shadow Realm and Lord Vol needed to locate them to bring his armies through. So characters played on both ends of the rope to keep the town of Qwal and the rest of the immediate area safe while placating the powerful Lord. It turned into a 15 level campaign. I think what characters loved most was the role-playing and getting to know everybody in the town, involved in the politics, and eventually becoming prominent citizens. Especially George - their 15 year old NPC torch bearer. They discover that a secret dungeon lies beneath the town well. They encounter a rust monster fighting it in complete darkness because George was terrified, wetting himself, exclaiming they were all going to die, and couldn't keep the bulls-eye lantern straight. Afterward, with his generous share of coins in tow (after George grew a pair), the characters discovered a few women of "questionable" morals attached themselves to George as he claimed he was in love and going to marry one of them. And finally, when the torchbearer finally died after many heroic adventures, one of the characters used a wish to bring him back. He returned to town a few days later - different - with a large ruby embedded in his chest in place of his heart. Nothing ill came of him - but it was one of those nagging mysteries I threw in there just to keep players on their toes. [/QUOTE]
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