Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Best Horror Role Playing Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9883432" data-attributes="member: 4534"><p>If you mean Nightlife, which also came out in 1991, I owned it but never played it. I'm not too proud to admit I bought it partly because of the salacious cover. 1991 was a very different time. </p><p></p><p>[ATTACH=full]432822[/ATTACH]</p><p></p><p></p><p>I've encountered this problem in a few other horror games as well. In the very first game of Vaesen I ran, the player characters find out Castle Gyllencreutz is haunted and one of them seriously lobbied the others to just burn the place down before they even looked into it. Thankfully the others decided they wanted to play the game for more than thirty minutes. I had a player react the same way to the Corbitt house in a Call of Cthulhu scenario. "You want to burn down this house you were hired to investigate? The house that's in a densly packed neighborhood made up of other wooden houses?" </p><p></p><p>Every game needs player buy in, but nothing kills the vibe of a horror game quicker than players who don't get want to engage. I've seen Call of Cthulhu games stymied with players too afraid to read books or explore musty attics for fear of losing their sanity or coming to physical harm. Uh, to their characters I mean. Yeah, their characters. Not the players. </p><p></p><p></p><p>Chill was another game I never played though a friend of mine owned it. He described a creature in the game that could only be killed by blowing on a flute carved the the heart of a particular type of tree that was a certain age. I think the flute had to be carved in the moonlight or something too.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9883432, member: 4534"] If you mean Nightlife, which also came out in 1991, I owned it but never played it. I'm not too proud to admit I bought it partly because of the salacious cover. 1991 was a very different time. [ATTACH type="full" width="225px" size="1469x1177"]432822[/ATTACH] I've encountered this problem in a few other horror games as well. In the very first game of Vaesen I ran, the player characters find out Castle Gyllencreutz is haunted and one of them seriously lobbied the others to just burn the place down before they even looked into it. Thankfully the others decided they wanted to play the game for more than thirty minutes. I had a player react the same way to the Corbitt house in a Call of Cthulhu scenario. "You want to burn down this house you were hired to investigate? The house that's in a densly packed neighborhood made up of other wooden houses?" Every game needs player buy in, but nothing kills the vibe of a horror game quicker than players who don't get want to engage. I've seen Call of Cthulhu games stymied with players too afraid to read books or explore musty attics for fear of losing their sanity or coming to physical harm. Uh, to their characters I mean. Yeah, their characters. Not the players. Chill was another game I never played though a friend of mine owned it. He described a creature in the game that could only be killed by blowing on a flute carved the the heart of a particular type of tree that was a certain age. I think the flute had to be carved in the moonlight or something too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best Horror Role Playing Game
Top