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Best horror RPG, bar none!
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<blockquote data-quote="Gothmog" data-source="post: 3575457" data-attributes="member: 317"><p>I ordered Dread recently too based on your comments and the other thread you had- I'm looking forward to it.</p><p></p><p>Kult is powerful, because unlike CoC or other horror, its not easy to slot into a specific genre. Instead, it has a heavy element of psychological horror, as well as theological horror, some splatterpunk (Hellraiser flavor), and plenty of room for plain old human cruelty. I'm not going to give away the secrets of the setting, but the main premise is that reality isn't what the masses of humanity think it is. Alongside our reality is another, called Metropolis- which is basically a huge city that combines all eras and cultures of human history. Metropolis used to be ruled by the Demiurge (essentially God), but the Demiurge is not a benevolent god- rather he is a selfish, self-aggrandizing entity that sought to keep humanity from realizing their potential. However, the Demiurge mysteriously vanished several hundred years ago, and his Lectors (angels) now run things in his stead, the jailors of humanity warring with each other and emphasizing their respective aspects over humanity. On the other hand, you have Astoroth/the Beast that rules the Inferno- and if you think the Demiurge is bad, you've not seen anything yet. Of course, players don't know any of this to begin with, and part of the horror comes from discovering the truth about reality, that everything we know is a lie, and that other entities seek to keep us ignorant and from realizing our true potential, while at the same time emphasizing our own destructive natures, empowering them. Kult is a very different experience from any other RPG I've ever read or played- there is room for great heroism, love and compassion; or the characters can quickly spiral into madness, sadism, and selfishness. Kult isn't about fighting inhuman beasts and killing them as much as it is about fighting your own baser instincts and urges that are empowered and encouraged by inhuman beasts, and these same beasts feed off humanity's degeneration. Its a very different experience, and very uncomfortable for some players since it is so much darker than other games, but if your group is willing to play along and give it a shot, its a very rewarding gaming experience.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 3575457, member: 317"] I ordered Dread recently too based on your comments and the other thread you had- I'm looking forward to it. Kult is powerful, because unlike CoC or other horror, its not easy to slot into a specific genre. Instead, it has a heavy element of psychological horror, as well as theological horror, some splatterpunk (Hellraiser flavor), and plenty of room for plain old human cruelty. I'm not going to give away the secrets of the setting, but the main premise is that reality isn't what the masses of humanity think it is. Alongside our reality is another, called Metropolis- which is basically a huge city that combines all eras and cultures of human history. Metropolis used to be ruled by the Demiurge (essentially God), but the Demiurge is not a benevolent god- rather he is a selfish, self-aggrandizing entity that sought to keep humanity from realizing their potential. However, the Demiurge mysteriously vanished several hundred years ago, and his Lectors (angels) now run things in his stead, the jailors of humanity warring with each other and emphasizing their respective aspects over humanity. On the other hand, you have Astoroth/the Beast that rules the Inferno- and if you think the Demiurge is bad, you've not seen anything yet. Of course, players don't know any of this to begin with, and part of the horror comes from discovering the truth about reality, that everything we know is a lie, and that other entities seek to keep us ignorant and from realizing our true potential, while at the same time emphasizing our own destructive natures, empowering them. Kult is a very different experience from any other RPG I've ever read or played- there is room for great heroism, love and compassion; or the characters can quickly spiral into madness, sadism, and selfishness. Kult isn't about fighting inhuman beasts and killing them as much as it is about fighting your own baser instincts and urges that are empowered and encouraged by inhuman beasts, and these same beasts feed off humanity's degeneration. Its a very different experience, and very uncomfortable for some players since it is so much darker than other games, but if your group is willing to play along and give it a shot, its a very rewarding gaming experience. [/QUOTE]
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Best horror RPG, bar none!
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