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Character Builds & Optimization
Best in-combat healer
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<blockquote data-quote="ppaladin123" data-source="post: 7037252" data-attributes="member: 60923"><p>Goodberry aside, I am not sure how AoV is bad. At 8th level your typical fighter/paladin is going to have about 64 HP and your typical bard/cleric is going to be around 56 HP. As a bonus action you (with life cleric) can heal an average of 7+5=12 HP every round for 10 rounds. That is a significant chunk (~20 %) of a character's HP every round for one spell slot and without eating up your action every turn (which you can use to help kill things faster/disable enemies so they don't hurt your party as much or cast cure wounds). Healing word with an 18 charisma (and life cleric), up-slotted to 3rd level will get you 3d4 +4+5 =roughly 16.5 HP but only once. Cure wounds will give you more but will eat your standard action. </p><p></p><p>It seems like a much more efficient way to heal both in terms of HP given out and action economy. Obviously it is great outside of combat too.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 7037252, member: 60923"] Goodberry aside, I am not sure how AoV is bad. At 8th level your typical fighter/paladin is going to have about 64 HP and your typical bard/cleric is going to be around 56 HP. As a bonus action you (with life cleric) can heal an average of 7+5=12 HP every round for 10 rounds. That is a significant chunk (~20 %) of a character's HP every round for one spell slot and without eating up your action every turn (which you can use to help kill things faster/disable enemies so they don't hurt your party as much or cast cure wounds). Healing word with an 18 charisma (and life cleric), up-slotted to 3rd level will get you 3d4 +4+5 =roughly 16.5 HP but only once. Cure wounds will give you more but will eat your standard action. It seems like a much more efficient way to heal both in terms of HP given out and action economy. Obviously it is great outside of combat too. [/QUOTE]
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