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*Pathfinder & Starfinder
Best Initiative System?
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<blockquote data-quote="LostSoul" data-source="post: 5948608" data-attributes="member: 386"><p>When I was playing around with initiative in my 4E hack I had something very similar. Eventually I got rid of number 3 and just said that all actions take place at the same time. It was needlessly confusing, since there's already a mechanic that covers who goes first - success or failure on the attack or d20 roll.</p><p></p><p>The most fiddly/problematic issue is when someone moves out of range - behind a wall or turns and runs from combat. I apply a modifier to AC/Defence based on the distance moved out of range. That allows the attack roll to determine if, for example, the NPC dodged behind a wall before you could hit him with an arrow. It works well enough in play <em>for me</em> but in the text it's unclear as to how to apply it.</p><p></p><p>(The rule is simple: Target moves out of range: +1 AC/Defence per 5' out of range. What if you dodge 5' behind a wall, though? I count that as if you had used all your movement left for the round - so if you've got 30' of movement, even though you just moved 5' you get a +6 bonus to AC. But I'm not sure how to describe that.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5948608, member: 386"] When I was playing around with initiative in my 4E hack I had something very similar. Eventually I got rid of number 3 and just said that all actions take place at the same time. It was needlessly confusing, since there's already a mechanic that covers who goes first - success or failure on the attack or d20 roll. The most fiddly/problematic issue is when someone moves out of range - behind a wall or turns and runs from combat. I apply a modifier to AC/Defence based on the distance moved out of range. That allows the attack roll to determine if, for example, the NPC dodged behind a wall before you could hit him with an arrow. It works well enough in play [i]for me[/i] but in the text it's unclear as to how to apply it. (The rule is simple: Target moves out of range: +1 AC/Defence per 5' out of range. What if you dodge 5' behind a wall, though? I count that as if you had used all your movement left for the round - so if you've got 30' of movement, even though you just moved 5' you get a +6 bonus to AC. But I'm not sure how to describe that.) [/QUOTE]
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