Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Initiative System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 5949090" data-attributes="member: 82425"><p>I voted for something else. Something really outside the box.</p><p></p><p>2e wasnt bad. Workable.</p><p></p><p>3e and 4e though...just didnt like. The thing in particular is that that initiative can have a profound effect on the outcome of the battle, and when players can (and do) stack against init making the outcomes all too predictable. In addition, I am absolutely NOT a fan of Dex being the stat stacked against init, both for reasons of Dex already being a "super-stat", but also the premise that "if you have good reflex's, you seem to act earlier, even if the action you take doesnt really have anything to do with reflex's"</p><p></p><p>Also, dont like that initiative is the same round after round. Cyclical gets boring...thats genuine feedback direct from my players mouths. Players tend to "switch off" once there turn is complete because they know its a complete cycle till they act again. (Your experience might be different, fine. Enjoy cyclical.)</p><p></p><p>(They are my reasons, discussed repeatedly in other threads. Feel free to disagree)</p><p></p><p>I actually like a "lottery" system. Literally, have a bowl(/hat) in the middle of a table, with a card (or toekn, piece of paper, whatever) for each participant. Pull the next participant out of the bowl(/hat). Lather rinse repeat every round.</p><p></p><p>Why? Primarily, I love the chaos of it, I love the lack of predictability. You never know who is coming out of the hat next and you cannot plan against it. It means the predictable patterns of control are out the window and players need to learn to adapt real quickly.</p><p></p><p>This is an idea I have been working on since 4e (as it was during 4e that I realised how much I disliked the init system they had) and there is alot more nuence to it than documented here.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5949090, member: 82425"] I voted for something else. Something really outside the box. 2e wasnt bad. Workable. 3e and 4e though...just didnt like. The thing in particular is that that initiative can have a profound effect on the outcome of the battle, and when players can (and do) stack against init making the outcomes all too predictable. In addition, I am absolutely NOT a fan of Dex being the stat stacked against init, both for reasons of Dex already being a "super-stat", but also the premise that "if you have good reflex's, you seem to act earlier, even if the action you take doesnt really have anything to do with reflex's" Also, dont like that initiative is the same round after round. Cyclical gets boring...thats genuine feedback direct from my players mouths. Players tend to "switch off" once there turn is complete because they know its a complete cycle till they act again. (Your experience might be different, fine. Enjoy cyclical.) (They are my reasons, discussed repeatedly in other threads. Feel free to disagree) I actually like a "lottery" system. Literally, have a bowl(/hat) in the middle of a table, with a card (or toekn, piece of paper, whatever) for each participant. Pull the next participant out of the bowl(/hat). Lather rinse repeat every round. Why? Primarily, I love the chaos of it, I love the lack of predictability. You never know who is coming out of the hat next and you cannot plan against it. It means the predictable patterns of control are out the window and players need to learn to adapt real quickly. This is an idea I have been working on since 4e (as it was during 4e that I realised how much I disliked the init system they had) and there is alot more nuence to it than documented here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Initiative System?
Top