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<blockquote data-quote="jbear" data-source="post: 5421785" data-attributes="member: 75065"><p>RE Kobold Hall from DMG:</p><p></p><p>Yes, interaction with NPCs ... zero.</p><p></p><p>But it does have this going for it:</p><p></p><p>First encounter nice and simple (which is what you want for new players); then the PCs have to figure out how to get past a closed portcullis with a lever down the hall on the wrong side. This introduced my wizard to the utility of the cantrip 'Mage Hand'</p><p></p><p>Second Encounter has a Slime pit and Kobolds up on advantageous terrain hurling balls on weights to knock the PCs into said slime; promotes coordination, helping fallen, slim covered comrades, and resolving getting around difficult terrain.</p><p></p><p>Third Encounter: A battle with a huge rolling ball (Indiana Jones style) circling the encounter area adding fun and tension to the battle. Plus a secret door introduces searching for things not readily apparant.</p><p></p><p>Fourth Encounter: A dragon!!!! Who doesn't want to battle a dragon! Feels pretty heroic I say! </p><p></p><p>And then back to town to start a in depth adventure with the players all understanding most of the mechanical fundamentals of the game. Seems like a decent place to start to me. Just my 2 cents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5421785, member: 75065"] RE Kobold Hall from DMG: Yes, interaction with NPCs ... zero. But it does have this going for it: First encounter nice and simple (which is what you want for new players); then the PCs have to figure out how to get past a closed portcullis with a lever down the hall on the wrong side. This introduced my wizard to the utility of the cantrip 'Mage Hand' Second Encounter has a Slime pit and Kobolds up on advantageous terrain hurling balls on weights to knock the PCs into said slime; promotes coordination, helping fallen, slim covered comrades, and resolving getting around difficult terrain. Third Encounter: A battle with a huge rolling ball (Indiana Jones style) circling the encounter area adding fun and tension to the battle. Plus a secret door introduces searching for things not readily apparant. Fourth Encounter: A dragon!!!! Who doesn't want to battle a dragon! Feels pretty heroic I say! And then back to town to start a in depth adventure with the players all understanding most of the mechanical fundamentals of the game. Seems like a decent place to start to me. Just my 2 cents :) [/QUOTE]
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