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Best level combinations for min-max?
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<blockquote data-quote="Jolly Giant" data-source="post: 690690" data-attributes="member: 5278"><p>Sounds like you've pretty much got all the Good Bits figured out... Agree with you on the top-heavy saves issue. One level of Monk essentially means you get Iron Will, Lightning Reflexes and Great Fortitude in one go, plus the unarmed combat goodies and WIS to AC. So if you wanna be the King of Saves, have one level of Monk, one Paladin and then go Sorcerer. As a sorcerer, you won't be wearing armor, so you get to keep the WIS-bonus to AC. Obviously, you'll wanna put your highest stat to CHA, then CON, DEX, WIS. Get a luckstone, a pale green prism iounstone and a Cloak of Resistance +5 for a total bonus of +7 to all saves. This isn't something I'd encourage, nor would I allow it if were your DM. But it would make for some incredible saves... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>One min/max-esque scheme I plan to try out with my next character is a 50/50 fighter/rogue archer. High DEX sits equally good with both the archer and rogue arch-types. The fighter levels will supply the feats I need. The rogue levels will supply skillpoints, sneak attacks, evasion and uncanny dodge. And at level 20 I will only have lost 3 points of BAB!</p><p></p><p>This is pretty much as far as I'm willing to stretch the min/max-ing... I just wouldn't feel comfortable taking the one ranger level because I wanted to play a two-weapon fighter or taking the one Barbarian level to get rage and better speed. Exploiting what is essentially weaknesses in the rules to get a more powerful character would make it less fun to play for me, kinda like cheating at Solitaire. But each to his own, of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 690690, member: 5278"] Sounds like you've pretty much got all the Good Bits figured out... Agree with you on the top-heavy saves issue. One level of Monk essentially means you get Iron Will, Lightning Reflexes and Great Fortitude in one go, plus the unarmed combat goodies and WIS to AC. So if you wanna be the King of Saves, have one level of Monk, one Paladin and then go Sorcerer. As a sorcerer, you won't be wearing armor, so you get to keep the WIS-bonus to AC. Obviously, you'll wanna put your highest stat to CHA, then CON, DEX, WIS. Get a luckstone, a pale green prism iounstone and a Cloak of Resistance +5 for a total bonus of +7 to all saves. This isn't something I'd encourage, nor would I allow it if were your DM. But it would make for some incredible saves... :rolleyes: One min/max-esque scheme I plan to try out with my next character is a 50/50 fighter/rogue archer. High DEX sits equally good with both the archer and rogue arch-types. The fighter levels will supply the feats I need. The rogue levels will supply skillpoints, sneak attacks, evasion and uncanny dodge. And at level 20 I will only have lost 3 points of BAB! This is pretty much as far as I'm willing to stretch the min/max-ing... I just wouldn't feel comfortable taking the one ranger level because I wanted to play a two-weapon fighter or taking the one Barbarian level to get rage and better speed. Exploiting what is essentially weaknesses in the rules to get a more powerful character would make it less fun to play for me, kinda like cheating at Solitaire. But each to his own, of course! :) [/QUOTE]
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