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General Tabletop Discussion
*Pathfinder & Starfinder
Best level to fight the Tarrasque
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<blockquote data-quote="Anubis" data-source="post: 334713" data-attributes="member: 2358"><p>I think you were ignoring how Tarraque is run and seemingly unaware of its numerous abilities.</p><p></p><p>First, it has AC 35. Cleric and Level 12, no matter how many buffs, should not be able to hit this thing too awful easily, maybe a 50/50 chance.</p><p></p><p>Second, ir has DR 25/+5, and Cleric at Level 12 likely has no way of getting Arrows +5 with which to do this. Remember, for DR purposes, the enhancement bonuses from bows and arrows DO NOT STACK, so the arrows alone would need to be at least +5 or the bow would need Sure Striking.</p><p></p><p>Third, Regeneration 40 is a very big factor. At most, Cleric should be doing in the range of 10-15 damage per hit with an arrow that bypasses DR, and without hitting on every single attack, Tarrasque would likely shrug off all the damage.</p><p></p><p>Fourth, although its dumb, it is still a good fighter. If it can't reach you, it will still find a way to hit you. It has a 25 foot reach for one, meaning characters would have to be at least 80 feet in the air to be out of his reach. Then again, trees make nifty missile weapons, as do parts of mountains and huge boulders. Why was Tarraque just sitting there taking this crap from the little fly in the sky?</p><p></p><p>As for Vorpal weapons, I would rule that one could only decapitate a creture up to two sizes larger than the weapon, no more. House rule for sure, but a wise one. I'm sure that is what the Sage or any of the developers would agree upon.</p></blockquote><p></p>
[QUOTE="Anubis, post: 334713, member: 2358"] I think you were ignoring how Tarraque is run and seemingly unaware of its numerous abilities. First, it has AC 35. Cleric and Level 12, no matter how many buffs, should not be able to hit this thing too awful easily, maybe a 50/50 chance. Second, ir has DR 25/+5, and Cleric at Level 12 likely has no way of getting Arrows +5 with which to do this. Remember, for DR purposes, the enhancement bonuses from bows and arrows DO NOT STACK, so the arrows alone would need to be at least +5 or the bow would need Sure Striking. Third, Regeneration 40 is a very big factor. At most, Cleric should be doing in the range of 10-15 damage per hit with an arrow that bypasses DR, and without hitting on every single attack, Tarrasque would likely shrug off all the damage. Fourth, although its dumb, it is still a good fighter. If it can't reach you, it will still find a way to hit you. It has a 25 foot reach for one, meaning characters would have to be at least 80 feet in the air to be out of his reach. Then again, trees make nifty missile weapons, as do parts of mountains and huge boulders. Why was Tarraque just sitting there taking this crap from the little fly in the sky? As for Vorpal weapons, I would rule that one could only decapitate a creture up to two sizes larger than the weapon, no more. House rule for sure, but a wise one. I'm sure that is what the Sage or any of the developers would agree upon. [/QUOTE]
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Best level to fight the Tarrasque
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