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Best Licensed RPG: Discuss the Best Adaptation of a Movie/Book to an RPG that You've Ever Played!
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<blockquote data-quote="longisland" data-source="post: 7875495" data-attributes="member: 53221"><p>James Bond RPG by Victory Games.</p><p>You can choose to play as James Bond and most of the published adventures were based on James Bond films complete with the bad guys and locations. While the games guidance on how to create adventures was also true to the style of the movies. The game system is also extremely good at emulating the movies. From the gun and H-to-H combat system to the chase system to the persuasion and seduction systems. And the game world has the gadgets, cars, guns, girls, and thrilling locations. </p><p> </p><p>There are however some things I would change. </p><p></p><p>Hero points when used to help characters succeed I would change to each point increasing the ease factor instead of each point increasing the quality of success. That means hero points would complement the rest of the game system rather than override it. Hero points as written I think are too powerful and break the system particularly in chases. </p><p></p><p>I would make the weakness attraction to the opposite sex part of the basic game system as it is a trope of the movies. And in my opinion should not be reliant on the GM choosing to use the optional weaknesses rule and the player choosing the weakness for their character. I would get rid of all the other weaknesses. This is James Bond the spy with an eye for the ladies not James Bond the drug addict, greedy, sadist, superstitious, terrified of anything and everything, spy.</p><p></p><p>I would also get rid of the fields of experience optional rule. Its daft that James Bond unskilled can fly a helicopter and defuse a nuclear bomb using his attributes, but cannot play golf or ski if he does not have the required field of experience. </p><p></p><p>I would make Strength of 14 to 15 and along with it the ability to shrug off, reduce H-to-H damage something only NPC privileged henchmen can have. Agents looking like Jaws minus the teeth being too recognizable to work as secret agents. And it maintains the movie trope of James Bond often being outclassed in brute strength by the privileged henchman. </p><p></p><p>I would get rid of the time requirement on Interrogation and let it include the infliction of some pain. James Bond does not kidnap people and interrogate them over days and weeks, he twists their arm and demands they tell him what he wants to know. While for torture later movies have shown James Bond does not break even after months of torture. So the game rules on bad guys torturing the hero need changing.</p></blockquote><p></p>
[QUOTE="longisland, post: 7875495, member: 53221"] James Bond RPG by Victory Games. You can choose to play as James Bond and most of the published adventures were based on James Bond films complete with the bad guys and locations. While the games guidance on how to create adventures was also true to the style of the movies. The game system is also extremely good at emulating the movies. From the gun and H-to-H combat system to the chase system to the persuasion and seduction systems. And the game world has the gadgets, cars, guns, girls, and thrilling locations. There are however some things I would change. Hero points when used to help characters succeed I would change to each point increasing the ease factor instead of each point increasing the quality of success. That means hero points would complement the rest of the game system rather than override it. Hero points as written I think are too powerful and break the system particularly in chases. I would make the weakness attraction to the opposite sex part of the basic game system as it is a trope of the movies. And in my opinion should not be reliant on the GM choosing to use the optional weaknesses rule and the player choosing the weakness for their character. I would get rid of all the other weaknesses. This is James Bond the spy with an eye for the ladies not James Bond the drug addict, greedy, sadist, superstitious, terrified of anything and everything, spy. I would also get rid of the fields of experience optional rule. Its daft that James Bond unskilled can fly a helicopter and defuse a nuclear bomb using his attributes, but cannot play golf or ski if he does not have the required field of experience. I would make Strength of 14 to 15 and along with it the ability to shrug off, reduce H-to-H damage something only NPC privileged henchmen can have. Agents looking like Jaws minus the teeth being too recognizable to work as secret agents. And it maintains the movie trope of James Bond often being outclassed in brute strength by the privileged henchman. I would get rid of the time requirement on Interrogation and let it include the infliction of some pain. James Bond does not kidnap people and interrogate them over days and weeks, he twists their arm and demands they tell him what he wants to know. While for torture later movies have shown James Bond does not break even after months of torture. So the game rules on bad guys torturing the hero need changing. [/QUOTE]
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