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Best locations for low level adventuring?
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<blockquote data-quote="Kzach" data-source="post: 5606447" data-attributes="member: 56189"><p>As I was calculating my budget and putting aside money for the new TerraClips sets when they (hopefully) come out in August, it occurred to me that running a campaign entirely set within the city limits (because the TerraClips sets coming out are for Sewers, Streets & Buildings), is an excellent way to start off an adventuring group.</p><p></p><p>I've sort-of done this before using Greyhawk city (who hasn't?) but never really took advantage of all the possible benefits of city adventuring. To me, the reason why city adventuring is such a good location for low level adventuring is that it provides all the opportunities for great adventures whilst minimising the risk of permanent character death.</p><p></p><p>A city adventure can create many allies and many enemies for the future, create a home base that can later be threatened (and mean something to the players), provide the PC's with all the resources a low-level party needs, gives the DM an immense amount of control in the form of possibilities and NPC interactions and also allows for many types of adventure from political minefields to dungeon hacks, rescue missions, retrieval missions, thieving, security guarding, etc.</p><p></p><p>Traditionally I've gone with the small village approach, but more and more I'm leaning towards a good sized city to start the PC's off in and develop them until they can fly on their own.</p><p></p><p>What do you think is a good location for low level adventuring?</p></blockquote><p></p>
[QUOTE="Kzach, post: 5606447, member: 56189"] As I was calculating my budget and putting aside money for the new TerraClips sets when they (hopefully) come out in August, it occurred to me that running a campaign entirely set within the city limits (because the TerraClips sets coming out are for Sewers, Streets & Buildings), is an excellent way to start off an adventuring group. I've sort-of done this before using Greyhawk city (who hasn't?) but never really took advantage of all the possible benefits of city adventuring. To me, the reason why city adventuring is such a good location for low level adventuring is that it provides all the opportunities for great adventures whilst minimising the risk of permanent character death. A city adventure can create many allies and many enemies for the future, create a home base that can later be threatened (and mean something to the players), provide the PC's with all the resources a low-level party needs, gives the DM an immense amount of control in the form of possibilities and NPC interactions and also allows for many types of adventure from political minefields to dungeon hacks, rescue missions, retrieval missions, thieving, security guarding, etc. Traditionally I've gone with the small village approach, but more and more I'm leaning towards a good sized city to start the PC's off in and develop them until they can fly on their own. What do you think is a good location for low level adventuring? [/QUOTE]
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