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Best locations for low level adventuring?
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<blockquote data-quote="Hand of Evil" data-source="post: 5606670" data-attributes="member: 371"><p>Port city that is also a learning center, this will allow different classes to meet and work together. Make it a river port, where the players can later up-the river or take to the sea. </p><p></p><p>Set up a system for the players to have knowledge and contacts within the city. Magic Users, may have a buddy that works in a ingredent shop, a fighter may know someone in the guard. These are NPCs and places but not generated by the DM but by the player, to be used as needed.</p><p></p><p>Build an event/plot calendar - murder takes place every X days, drugs come into port every X days, protection money is collected every 1st of month, how many ships come into port a day/spring, new classes start at the school of magic, etc. What this does is build a flow and time table, it also brings a city to life. Real life example: what happens when the fleet comes in?</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 5606670, member: 371"] Port city that is also a learning center, this will allow different classes to meet and work together. Make it a river port, where the players can later up-the river or take to the sea. Set up a system for the players to have knowledge and contacts within the city. Magic Users, may have a buddy that works in a ingredent shop, a fighter may know someone in the guard. These are NPCs and places but not generated by the DM but by the player, to be used as needed. Build an event/plot calendar - murder takes place every X days, drugs come into port every X days, protection money is collected every 1st of month, how many ships come into port a day/spring, new classes start at the school of magic, etc. What this does is build a flow and time table, it also brings a city to life. Real life example: what happens when the fleet comes in? [/QUOTE]
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