Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Best locations for low level adventuring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5606733" data-attributes="member: 92511"><p>I've done pretty much all of the above.</p><p></p><p>Hommlet, Saltmarsh and "the" Keep are all classics and can't really go wrong.</p><p></p><p>I've done the home brewed town of 1,000 (or so) farming folks.</p><p></p><p>I've done the port city. Always good for all of the reasons The Auld Grump outlined above. PLUS, my favorite element about port cities is "the information." You have people (and things!) coming in from all over the known world...or at least the known world that this city/kingdom has trading agreements with...you can and will hear tales from all ports of call...tales of adventure and far off treasures and lands...its brilliant as a jump off point to get the party to other areas of the world...if that's what you want.</p><p></p><p>Or the entirely "in city bounds" thing you propose could work very well also. There really could be no end of plots for the party to pursue within the city...but you must be ready to acknowledge/accept when the party says "we wanna go somewhere else"...it just happens.</p><p></p><p>Bottomline for the "starting point" of a new group/game...what do the players want? What do you want? Where doth the twain meet? If everyon'es good with staying "in town" their whole career, then great. Or staying within, like a day or two's ride of the city (some plots/leads might have elements that take them outside the walls, afterall).</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5606733, member: 92511"] I've done pretty much all of the above. Hommlet, Saltmarsh and "the" Keep are all classics and can't really go wrong. I've done the home brewed town of 1,000 (or so) farming folks. I've done the port city. Always good for all of the reasons The Auld Grump outlined above. PLUS, my favorite element about port cities is "the information." You have people (and things!) coming in from all over the known world...or at least the known world that this city/kingdom has trading agreements with...you can and will hear tales from all ports of call...tales of adventure and far off treasures and lands...its brilliant as a jump off point to get the party to other areas of the world...if that's what you want. Or the entirely "in city bounds" thing you propose could work very well also. There really could be no end of plots for the party to pursue within the city...but you must be ready to acknowledge/accept when the party says "we wanna go somewhere else"...it just happens. Bottomline for the "starting point" of a new group/game...what do the players want? What do you want? Where doth the twain meet? If everyon'es good with staying "in town" their whole career, then great. Or staying within, like a day or two's ride of the city (some plots/leads might have elements that take them outside the walls, afterall). --SD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best locations for low level adventuring?
Top