Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Best locations for low level adventuring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Melba Toast" data-source="post: 5607782" data-attributes="member: 80591"><p>I favour starting out in a small, isolated village.</p><p></p><p>As an old skool DM, I begin with the assumption that 1st level characters are amateurish, naive & immature. The small village represents the limits of their worldly knowledge and the extend of their comfort zone. </p><p></p><p>From a storytelling perspective, it follows the path laid out in The Hero's Journey by Joseph Campbell. At the outset of the game the characters have reached a stage in their personal development where they must venture out beyond the safe and familiar world and into the unknown world. They must learn and grow, fail and succeed, make friends and enemies.</p><p></p><p>From a game management perspective, it gives the DM time to flesh out the world and the players time to familiarize themselves with the world in small chunks. The DM need only flesh out a smattering of characters and places in the small village and populate the nearby environs. </p><p></p><p>On the other hand, starting the PCs out in a city, where they are loose to do and acquire virtually anything they could imagine, means having to prepare multitudes of characters, places, laws & politics, organisations, plots, subplots, religions, histories. The players will be so busy trying to figure out up from down that they won't have time to develop their characters. As well, parties are more likely to splinter off in different directions to facilitate multiple objectives. They can change their objectives on a single thought. Actions have larger repercussions. As in reality, the pace of life is intensified in cities.</p><p></p><p>It's better to make 'the big city' an exciting and exotic destination for the party, a place that lures them in and scares them away. </p><p></p><p>I admit that starting out in a small village risks being cliché, but I find DMs are more concerned with 'originality' than their players are. Players like to start out in familiar situations because it provides clarity. They can let their characters emerge. </p><p></p><p>Anyway, that's just me.</p></blockquote><p></p>
[QUOTE="Melba Toast, post: 5607782, member: 80591"] I favour starting out in a small, isolated village. As an old skool DM, I begin with the assumption that 1st level characters are amateurish, naive & immature. The small village represents the limits of their worldly knowledge and the extend of their comfort zone. From a storytelling perspective, it follows the path laid out in The Hero's Journey by Joseph Campbell. At the outset of the game the characters have reached a stage in their personal development where they must venture out beyond the safe and familiar world and into the unknown world. They must learn and grow, fail and succeed, make friends and enemies. From a game management perspective, it gives the DM time to flesh out the world and the players time to familiarize themselves with the world in small chunks. The DM need only flesh out a smattering of characters and places in the small village and populate the nearby environs. On the other hand, starting the PCs out in a city, where they are loose to do and acquire virtually anything they could imagine, means having to prepare multitudes of characters, places, laws & politics, organisations, plots, subplots, religions, histories. The players will be so busy trying to figure out up from down that they won't have time to develop their characters. As well, parties are more likely to splinter off in different directions to facilitate multiple objectives. They can change their objectives on a single thought. Actions have larger repercussions. As in reality, the pace of life is intensified in cities. It's better to make 'the big city' an exciting and exotic destination for the party, a place that lures them in and scares them away. I admit that starting out in a small village risks being cliché, but I find DMs are more concerned with 'originality' than their players are. Players like to start out in familiar situations because it provides clarity. They can let their characters emerge. Anyway, that's just me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best locations for low level adventuring?
Top