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Best locations for low level adventuring?
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 5607822" data-attributes="member: 6670542"><p>"Indy! If you still want the Ark, it's being loaded on a truck, bound for Cairo"</p><p></p><p>"Truck? What Truck"</p><p></p><p>City adventures are the bomb, but be careful, it's logistically difficult to control the encounters without the players sensing a little DM fudging. Specifically, there's sooo many parameters to keep track of. Clearly not everyone in the town are going to have anything to do with whatever it is the PCs are doing, and all of the movers and shaker: the various levels and facets of government - corrupt and not, the various guilds and their goals and designs, other adventuring companies, wealthy nobles, merchants, slavers, etc. Charismatic NPCs, not-so charismatic NPCs, and of course people aren't just going to mind their own business while our PCs gut some poor unlucky rogue, someone's going to run for the guard. I love city adventures, but they almost always get messy, as my DM style is to put out some info and see where they go with it.</p><p></p><p>Foghat the Gnoll worked as a longshoreman (and a thug/thief) in the city of Specularum at the docks along the Great River Meryl. He led a gang of like-minded toughs he called the Crew. He was always careful to keep his head wrapping on, as Gnolls were none to welcome in most of the World of Greyhawk's human cities. It was interesting when he and his companions encountered a City Inspector who suspected there was something more to our Gnoll and demanded he removed the wrappings. This resulted in the death of said inspector and his guards and a running battle to get to a safe house. None of this was planned; one of the players who's was playing Tuft, a Gnome Thief smarted off to the Inspector, making him pay a bit closer attention to them...</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 5607822, member: 6670542"] "Indy! If you still want the Ark, it's being loaded on a truck, bound for Cairo" "Truck? What Truck" City adventures are the bomb, but be careful, it's logistically difficult to control the encounters without the players sensing a little DM fudging. Specifically, there's sooo many parameters to keep track of. Clearly not everyone in the town are going to have anything to do with whatever it is the PCs are doing, and all of the movers and shaker: the various levels and facets of government - corrupt and not, the various guilds and their goals and designs, other adventuring companies, wealthy nobles, merchants, slavers, etc. Charismatic NPCs, not-so charismatic NPCs, and of course people aren't just going to mind their own business while our PCs gut some poor unlucky rogue, someone's going to run for the guard. I love city adventures, but they almost always get messy, as my DM style is to put out some info and see where they go with it. Foghat the Gnoll worked as a longshoreman (and a thug/thief) in the city of Specularum at the docks along the Great River Meryl. He led a gang of like-minded toughs he called the Crew. He was always careful to keep his head wrapping on, as Gnolls were none to welcome in most of the World of Greyhawk's human cities. It was interesting when he and his companions encountered a City Inspector who suspected there was something more to our Gnoll and demanded he removed the wrappings. This resulted in the death of said inspector and his guards and a running battle to get to a safe house. None of this was planned; one of the players who's was playing Tuft, a Gnome Thief smarted off to the Inspector, making him pay a bit closer attention to them... [/QUOTE]
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