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Community
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Best Low-Level Spells
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<blockquote data-quote="Shin Okada" data-source="post: 2598213" data-attributes="member: 1956"><p>Assuming you are not fighter mage type. Those are the lower level wizard spells used fairly often in my play group.</p><p></p><p>1st</p><p></p><p>PHB</p><p>Grees (Very useful. But know when you use it)</p><p>Identify (You need to know what actually is that strange item you got from the dead villain)</p><p>Magic Missile (Automatic damage is good. make scrolls)</p><p>Sleep (Still the best area-effect 1st-level spell)</p><p></p><p>Complete Arcane</p><p>Lesser Orb of XXX spells (Sonic is good as only few have resistance against it. Having other energy version could be useful when you expect to meet a foe with some energy vulnerability).</p><p></p><p>Miniatures Handbook</p><p>Mordenkainen's Buzzing Bee (No save! The best anti-caster spell)</p><p></p><p></p><p></p><p></p><p>2nd</p><p>Blindness/Deafness (Good against something with low fort save)</p><p>Glitterdust (Must have!)</p><p>Invisibility (Cast on your party's reckon, or on healer)</p><p>Knock (Rogue can deal with magical traps, but not with magical locks)</p><p>Melf's Acid Arrow (Long range, good damage)</p><p>Mirror Image (Classic self defense measure)</p><p>Scorching Ray (Short range, but really good amount of damages)</p><p>Web (Separating enemies could be change the tide of battle)</p><p></p><p>Miniatures Handbook</p><p>Bigby's Slapping Hand (Provoke AoA. No save and DC 20 Concentration check instead.)</p><p>Snake's Swiftness (Additional attack is good)</p><p></p><p>Edit : How could I forget Enlarge Person spell? Today, I rarely see a fighter type being medium sized or smaller.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2598213, member: 1956"] Assuming you are not fighter mage type. Those are the lower level wizard spells used fairly often in my play group. 1st PHB Grees (Very useful. But know when you use it) Identify (You need to know what actually is that strange item you got from the dead villain) Magic Missile (Automatic damage is good. make scrolls) Sleep (Still the best area-effect 1st-level spell) Complete Arcane Lesser Orb of XXX spells (Sonic is good as only few have resistance against it. Having other energy version could be useful when you expect to meet a foe with some energy vulnerability). Miniatures Handbook Mordenkainen's Buzzing Bee (No save! The best anti-caster spell) 2nd Blindness/Deafness (Good against something with low fort save) Glitterdust (Must have!) Invisibility (Cast on your party's reckon, or on healer) Knock (Rogue can deal with magical traps, but not with magical locks) Melf's Acid Arrow (Long range, good damage) Mirror Image (Classic self defense measure) Scorching Ray (Short range, but really good amount of damages) Web (Separating enemies could be change the tide of battle) Miniatures Handbook Bigby's Slapping Hand (Provoke AoA. No save and DC 20 Concentration check instead.) Snake's Swiftness (Additional attack is good) Edit : How could I forget Enlarge Person spell? Today, I rarely see a fighter type being medium sized or smaller. [/QUOTE]
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