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Best Low Magic System ?
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<blockquote data-quote="jdrakeh" data-source="post: 4053242" data-attributes="member: 13892"><p>I like HarnMaster Magic but that's just me. </p><p></p><p>Despite being a High Fantasy game, the magic system in the English-language edition of DSA4 seems to be very low-powered in terms of costs and availablity (i.e., casting magic is a physically exhausting affair and there aren't many magic spells available by default). The more I read, the more convinced I am that DSA is less the uber-munchkin fest that its detractors claim and more of a D&D alternative with power levels ratcheted <em>down</em>. </p><p></p><p>Likewise, the magic system of Slayers d20 (oddly) is very much geared toward a 'low magic' setting -- Priests don't have access to spells until 11th Level and, while Sorcerers have them right off the bat, castings don't auto-succeed (you must make a roll to determine if a spell is cast successfully) <em>and</em> the more powerful the spell, the less likely success is (DCs for casting start at around 20 and go up from there). Likewise, casting magic is physically fatiguing. Overall, magic in Slayers d20 tends to be far more <em>powerful</em> than it is in D&D, but it is <em>never</em> commonplace or risk-free as it tends to be in D&D by default.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4053242, member: 13892"] I like HarnMaster Magic but that's just me. Despite being a High Fantasy game, the magic system in the English-language edition of DSA4 seems to be very low-powered in terms of costs and availablity (i.e., casting magic is a physically exhausting affair and there aren't many magic spells available by default). The more I read, the more convinced I am that DSA is less the uber-munchkin fest that its detractors claim and more of a D&D alternative with power levels ratcheted [i]down[/i]. Likewise, the magic system of Slayers d20 (oddly) is very much geared toward a 'low magic' setting -- Priests don't have access to spells until 11th Level and, while Sorcerers have them right off the bat, castings don't auto-succeed (you must make a roll to determine if a spell is cast successfully) [i]and[/i] the more powerful the spell, the less likely success is (DCs for casting start at around 20 and go up from there). Likewise, casting magic is physically fatiguing. Overall, magic in Slayers d20 tends to be far more [i]powerful[/i] than it is in D&D, but it is [i]never[/i] commonplace or risk-free as it tends to be in D&D by default. [/QUOTE]
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