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<blockquote data-quote="Steel_Wind" data-source="post: 2484475" data-attributes="member: 20741"><p>I preferred Rolemaster's point system and exhaustion rules. Which is - by the way - a combination of <strong>both</strong> points and rolling a target number to successfully cast.</p><p></p><p>Nearly 23 years old, the original Spell Law still has a lot going for it.</p><p></p><p>The part which annoys me most about D&D is even within virtually all of the novels pubished by TSR and WotC, the mage becomes exhausted as he casts spells.</p><p></p><p>But in D&D such "exhaustion" has no effect in game on spellcasting.</p><p></p><p>At the same time, keeping track of all of these numbers can start to bog down the GM or the player. It's a balancing act.</p><p></p><p>BTW - the opinion that Vancian magic IS D&D has some merit to it. While I think that the 6 stats, class and levls and the D20 is the hallmark of the system - there is a strong argument to be made that Vancian magic is very much the game and that to abandon that would be a radical departure from D&D.</p><p></p><p>The desigers of 3E looked at Vancian magic strongly but opted to retain it so that the game was still similar. </p><p></p><p>While the class system will still be retained in 4e, I don't think Vancian magic will survive and we'll go to a slot or spell point system or something like that.</p><p></p><p>Preparing spells is something we can all do without.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2484475, member: 20741"] I preferred Rolemaster's point system and exhaustion rules. Which is - by the way - a combination of [B]both[/B] points and rolling a target number to successfully cast. Nearly 23 years old, the original Spell Law still has a lot going for it. The part which annoys me most about D&D is even within virtually all of the novels pubished by TSR and WotC, the mage becomes exhausted as he casts spells. But in D&D such "exhaustion" has no effect in game on spellcasting. At the same time, keeping track of all of these numbers can start to bog down the GM or the player. It's a balancing act. BTW - the opinion that Vancian magic IS D&D has some merit to it. While I think that the 6 stats, class and levls and the D20 is the hallmark of the system - there is a strong argument to be made that Vancian magic is very much the game and that to abandon that would be a radical departure from D&D. The desigers of 3E looked at Vancian magic strongly but opted to retain it so that the game was still similar. While the class system will still be retained in 4e, I don't think Vancian magic will survive and we'll go to a slot or spell point system or something like that. Preparing spells is something we can all do without. [/QUOTE]
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