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Best Mapmaking software
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<blockquote data-quote="nedjer" data-source="post: 5712083" data-attributes="member: 83796"><p>The hold-up with mapping ain't the software or the layout. Inkscape, SumoPaint (good, cutdown, online Photoshop alike) and such like will give great results for free if Coreldraw and Illustrator are too much/ expensive.</p><p>(Strongly recommend vector followed by filters in raster software to get resizing and easy re-use of vector elements).</p><p></p><p>The hold-up is in putting together good quality icon sets, as it's making the symbols that takes time. I get regular visits to Thistle Games from The Cartographers Guild for the pdf 'fantasy icons' inside RPG Treasure's zip and installer versions. These can be adapted quickly to give styled icons, e.g. on the Renegade pages at Thistle Games. However, I stopped short of terrain and dungeon features, because they're tricky to weight and brush - and I've too much on to find time.</p><p></p><p>When someone puts together a set of high quality basic symbols as vectors, making maps will be cheap, easy and fast. Otherwise, it's a lot of work - after you've mastered the software. The 'value' or purpose of specialised software like CC is not, therefore, in the drawing or CAD features, but in providing ready made symbol sets.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5712083, member: 83796"] The hold-up with mapping ain't the software or the layout. Inkscape, SumoPaint (good, cutdown, online Photoshop alike) and such like will give great results for free if Coreldraw and Illustrator are too much/ expensive. (Strongly recommend vector followed by filters in raster software to get resizing and easy re-use of vector elements). The hold-up is in putting together good quality icon sets, as it's making the symbols that takes time. I get regular visits to Thistle Games from The Cartographers Guild for the pdf 'fantasy icons' inside RPG Treasure's zip and installer versions. These can be adapted quickly to give styled icons, e.g. on the Renegade pages at Thistle Games. However, I stopped short of terrain and dungeon features, because they're tricky to weight and brush - and I've too much on to find time. When someone puts together a set of high quality basic symbols as vectors, making maps will be cheap, easy and fast. Otherwise, it's a lot of work - after you've mastered the software. The 'value' or purpose of specialised software like CC is not, therefore, in the drawing or CAD features, but in providing ready made symbol sets. [/QUOTE]
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