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Best mapping software for D&D-type games?
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<blockquote data-quote="Xorn" data-source="post: 4379500" data-attributes="member: 61231"><p>I used Dundjinni for awhile, which is a nice and easy program to use, but I've been happier with CC3/DD3, just because I don't need do to any post-work to my maps, and the vector-based mapping is actually a lot better. I don't think the printing could be much easier. I put "black & white", put 1" = 5' in the scale (literally) and hit print. (Oh, and specify how many pages to tile horizontally & vertically. You get something like this:</p><p></p><p><a href="http://www.eugee.net/images/cc3/thestonetable.printed.jpg" target="_blank">Quick Print</a></p><p></p><p>Here is a map of the first room of Keep on the Shadowfell--I was just tinkering around with the CSUAC textures that are out again, and needed a room to model it after. I spent about 30 minutes making the map, if you count all the time I was fiddling with lighting for the second map.</p><p></p><p><a href="http://www.eugee.net/images/cc3/cc3.keep.jpg" target="_blank">Keep Area 1 w/ CC3</a></p><p><a href="http://www.eugee.net/images/cc3/cc3.keep.lighting.jpg" target="_blank">Keep Area 1 w/CC3 (using Wall Shadow - Points of Light effect)</a></p><p></p><p>There is no postwork done on this map at all. (Note that I did not use sheet effects on the printout above, I was just testing out the tile printing feature.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4379500, member: 61231"] I used Dundjinni for awhile, which is a nice and easy program to use, but I've been happier with CC3/DD3, just because I don't need do to any post-work to my maps, and the vector-based mapping is actually a lot better. I don't think the printing could be much easier. I put "black & white", put 1" = 5' in the scale (literally) and hit print. (Oh, and specify how many pages to tile horizontally & vertically. You get something like this: [url=http://www.eugee.net/images/cc3/thestonetable.printed.jpg]Quick Print[/url] Here is a map of the first room of Keep on the Shadowfell--I was just tinkering around with the CSUAC textures that are out again, and needed a room to model it after. I spent about 30 minutes making the map, if you count all the time I was fiddling with lighting for the second map. [url=http://www.eugee.net/images/cc3/cc3.keep.jpg]Keep Area 1 w/ CC3[/url] [url=http://www.eugee.net/images/cc3/cc3.keep.lighting.jpg]Keep Area 1 w/CC3 (using Wall Shadow - Points of Light effect)[/url] There is no postwork done on this map at all. (Note that I did not use sheet effects on the printout above, I was just testing out the tile printing feature. [/QUOTE]
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