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Best martial controller ideas?
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<blockquote data-quote="awesomeocalypse" data-source="post: 4953978" data-attributes="member: 85641"><p>What I love about the dragoon (or monk) approach though is that the character <em>himself</em> becomes the ranged attack. They leap and dart around the battlefield pretty much at will, which can be a huge advantage. The disadvantage is constantly being more or less within melee range. It would have to be played very strategically, but I could see it being an absolute <em>blast</em>, just leaping from enemy to enemy and swinging your polearm around in crazed whirlwinds that send enemies flying or delivering expert precision strikes to cripple him, always trying to stay one step ahead (and just out of range) of every enemy.</p><p></p><p>It is also a huge departure from the wizard, which is a challenge any controller will face due to the massive domain of abilities the wizard has cornered. If you're standing on the periphery launching ranged attacks that cover areas and deliver effects, you're going to play pretty much like a wizard unless you have something to really set you apart. Calling your staff a bow or your wand a dart doesn't quite create the sort of design separation you'd want in a new class.</p><p></p><p>Edited to say that Batman may be a martial controller, but he's also a martial striker, leader and defender. Why? How? Because he's the Goddamn Batman, and he can breathe in space.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 4953978, member: 85641"] What I love about the dragoon (or monk) approach though is that the character [I]himself[/I] becomes the ranged attack. They leap and dart around the battlefield pretty much at will, which can be a huge advantage. The disadvantage is constantly being more or less within melee range. It would have to be played very strategically, but I could see it being an absolute [I]blast[/I], just leaping from enemy to enemy and swinging your polearm around in crazed whirlwinds that send enemies flying or delivering expert precision strikes to cripple him, always trying to stay one step ahead (and just out of range) of every enemy. It is also a huge departure from the wizard, which is a challenge any controller will face due to the massive domain of abilities the wizard has cornered. If you're standing on the periphery launching ranged attacks that cover areas and deliver effects, you're going to play pretty much like a wizard unless you have something to really set you apart. Calling your staff a bow or your wand a dart doesn't quite create the sort of design separation you'd want in a new class. Edited to say that Batman may be a martial controller, but he's also a martial striker, leader and defender. Why? How? Because he's the Goddamn Batman, and he can breathe in space. [/QUOTE]
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