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Best Metamagic Feats
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2682640" data-attributes="member: 19675"><p>My personal faves are Silent Spell, Still Spell & Energy Substitution.</p><p></p><p>Silent spell keeps you from giving yourself away when you need to be quiet, and prevents the divine spellcaster or assassin with Silence from taking you out like a kitten on Valium.</p><p></p><p>Still spell lets you cast if bound/immobile, but can also be used if you don't want to be noticed casting a spell, like at a banquet.</p><p></p><p>Energy Substitution, though, is my favorite for Sorcerers because of the way it interacts with their style of spellcasting. It doesn't alter the spell's level, and unlike the mage, you can use it on the fly. Take it once, double the effective number of offensive spells you have (assuming you stick to things that have energy descriptors). Take it twice and you triple your effectiveness.</p><p></p><p>Potential sleeper (non-metamagic) feats for ANY PC (if allowed by the DM): Wild Psionic, Spellfire Wielder.</p><p></p><p>Wild Psionic (XPH) will qualify your charater for Pyrokineticist, one of the better Psionic PrCls. 4 levels will give your PC the ability to make his hands produce fire, his weapon produce fire, produce a flaming whip of ectoplasm, and fire bolts of fire at 1d6/level (of Pyro).</p><p></p><p>Spellfire Wielder (FR & MFR) qualifies the PC for a PrCl, but its pretty good by itself. He'd gain the ability to absorb magic cast at him and either heal with it or throw it back as bolts of raw magic (with NO descriptor)! It DOES require a good Con to be effective, though.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2682640, member: 19675"] My personal faves are Silent Spell, Still Spell & Energy Substitution. Silent spell keeps you from giving yourself away when you need to be quiet, and prevents the divine spellcaster or assassin with Silence from taking you out like a kitten on Valium. Still spell lets you cast if bound/immobile, but can also be used if you don't want to be noticed casting a spell, like at a banquet. Energy Substitution, though, is my favorite for Sorcerers because of the way it interacts with their style of spellcasting. It doesn't alter the spell's level, and unlike the mage, you can use it on the fly. Take it once, double the effective number of offensive spells you have (assuming you stick to things that have energy descriptors). Take it twice and you triple your effectiveness. Potential sleeper (non-metamagic) feats for ANY PC (if allowed by the DM): Wild Psionic, Spellfire Wielder. Wild Psionic (XPH) will qualify your charater for Pyrokineticist, one of the better Psionic PrCls. 4 levels will give your PC the ability to make his hands produce fire, his weapon produce fire, produce a flaming whip of ectoplasm, and fire bolts of fire at 1d6/level (of Pyro). Spellfire Wielder (FR & MFR) qualifies the PC for a PrCl, but its pretty good by itself. He'd gain the ability to absorb magic cast at him and either heal with it or throw it back as bolts of raw magic (with NO descriptor)! It DOES require a good Con to be effective, though. [/QUOTE]
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