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Best Method of Dividing XP?
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<blockquote data-quote="Thondor" data-source="post: 2268027" data-attributes="member: 31955"><p><strong>Underdog!</strong></p><p></p><p>I've always used the method of giving more Xp to the underdog. I don't see how any other method is logical. The lower level characters will learn more from the encounter whereas the higher level characters have probably encountered something similar. </p><p>Even more telling is the fact that the low level character will have been in an encounter that was too difficult for an equal number of characters of his level, while the higher level character was in a easy encounter for an equal number of characters of his level.</p><p>Most importantly this holds to the idea that Training makes you better, when travelling with someone who is noticibly superior skills the chances are they'll help you learn - teach you, and even if they don't you'll learn simply by observing them.</p></blockquote><p></p>
[QUOTE="Thondor, post: 2268027, member: 31955"] [b]Underdog![/b] I've always used the method of giving more Xp to the underdog. I don't see how any other method is logical. The lower level characters will learn more from the encounter whereas the higher level characters have probably encountered something similar. Even more telling is the fact that the low level character will have been in an encounter that was too difficult for an equal number of characters of his level, while the higher level character was in a easy encounter for an equal number of characters of his level. Most importantly this holds to the idea that Training makes you better, when travelling with someone who is noticibly superior skills the chances are they'll help you learn - teach you, and even if they don't you'll learn simply by observing them. [/QUOTE]
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