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General Tabletop Discussion
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Best Method of Dividing XP?
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<blockquote data-quote="DonTadow" data-source="post: 2268344" data-attributes="member: 22622"><p>Sound's good but does the campaign loose some of the drama if some things are spelled out already? Also, do your player's miss XP, what is there motivation? However, it it works then by all means it sounds good. I"d love to hear your forumla for item creation cost. </p><p></p><p>I know my XP is not a favorite but it works in my campaign. Because my campaign is more role playing oriented, I give flat XP at the end of session based on encounters in game. Extra XP is provided to the pot if the party's did something that surprised me ::talking the key NPC to give them the amulet without bloodshed, or asking a mundane animal to lead them out of the cave system so they avoid the maze" . The XP however, is lower than what would be provided normally if it was individual. </p><p></p><p>Then on the website, player's earn mana points for journal entries, forum participation and voting for player of the week (which also produces mana points). They can buy more xp with these points. The extra XP purchases often balance out the lower than normal XP provided at the end of session.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2268344, member: 22622"] Sound's good but does the campaign loose some of the drama if some things are spelled out already? Also, do your player's miss XP, what is there motivation? However, it it works then by all means it sounds good. I"d love to hear your forumla for item creation cost. I know my XP is not a favorite but it works in my campaign. Because my campaign is more role playing oriented, I give flat XP at the end of session based on encounters in game. Extra XP is provided to the pot if the party's did something that surprised me ::talking the key NPC to give them the amulet without bloodshed, or asking a mundane animal to lead them out of the cave system so they avoid the maze" . The XP however, is lower than what would be provided normally if it was individual. Then on the website, player's earn mana points for journal entries, forum participation and voting for player of the week (which also produces mana points). They can buy more xp with these points. The extra XP purchases often balance out the lower than normal XP provided at the end of session. [/QUOTE]
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