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Best Method of Dividing XP?
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<blockquote data-quote="Cheiromancer" data-source="post: 2269604" data-attributes="member: 141"><p>This is the 3.5 philosophy; you've described it very neatly. I have a method of calculating XP that does exactly this, only with a formula, not a table.</p><p></p><p>Using that formula I've figured that if a spellcaster stays about 1 level behind the rest of the group, he'll get an extra 2000+ xp every level to burn on magic items, etc.. Or if he stops spending xp on other things, he'll level up about 2000 xp before his companions do; then for a while they will be tied. Considering that at high levels spellcasters generally seem more powerful than non-spellcasters, maybe that is a good thing. Level 15 fighters and rogues will hang around with level 13 or 14 wizards and clerics, and will shine more than if the levels were equal. Though this violates the convention that all classes are equal.</p><p></p><p>The formula is pretty easy: square the CR of each monster and multiply by 300. Total and divide by the number of players. Each player character divides the result by his or her character level.</p><p></p><p>So the party you describe could fight a CR 9 monster, who would be worth a base 9*9*300 = 24300 xp, divided by 4 players is 6075. 6075 divided by 8 is 759, which is what the 8th level characters get. 6075 divided by 9 is 675, which is what the 9th level character gets.</p><p></p><p>The 8th level characters get 12.5% more xp than the 9th level character does. They also need 11% less xp to get to the next level; 8000 xp as opposed to 9000 xp. So they will get that 8000 xp when the 9th level character has only earned 7111 xp. For a while they will thus be the same level. Then the 9th level character will advance to 10th, and they will catch up a little more, and so on.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2269604, member: 141"] This is the 3.5 philosophy; you've described it very neatly. I have a method of calculating XP that does exactly this, only with a formula, not a table. Using that formula I've figured that if a spellcaster stays about 1 level behind the rest of the group, he'll get an extra 2000+ xp every level to burn on magic items, etc.. Or if he stops spending xp on other things, he'll level up about 2000 xp before his companions do; then for a while they will be tied. Considering that at high levels spellcasters generally seem more powerful than non-spellcasters, maybe that is a good thing. Level 15 fighters and rogues will hang around with level 13 or 14 wizards and clerics, and will shine more than if the levels were equal. Though this violates the convention that all classes are equal. The formula is pretty easy: square the CR of each monster and multiply by 300. Total and divide by the number of players. Each player character divides the result by his or her character level. So the party you describe could fight a CR 9 monster, who would be worth a base 9*9*300 = 24300 xp, divided by 4 players is 6075. 6075 divided by 8 is 759, which is what the 8th level characters get. 6075 divided by 9 is 675, which is what the 9th level character gets. The 8th level characters get 12.5% more xp than the 9th level character does. They also need 11% less xp to get to the next level; 8000 xp as opposed to 9000 xp. So they will get that 8000 xp when the 9th level character has only earned 7111 xp. For a while they will thus be the same level. Then the 9th level character will advance to 10th, and they will catch up a little more, and so on. [/QUOTE]
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